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Have you ever wanted to sit down and pick the brains of the gaming industry’s most important developers, producers, and creative talents? Film project “Critical Path” has an incredibly unique take on how to conduct poignant, yet short, interviews with people that you normally wouldn’t expect to see headlining an event together.

When you visit the site, you’re greeted with a smorgasbord of clips featuring a mix of big-name developers, writers, and independent artists talking about the various things that makes their jobs in the video game space such a unique challenge. It’s an impressive selection of names to say the least, and with the short interview style, there’s a wealth of footage to pour over.

Here’s a short sample list of interesting topics covered by the different developers:

  • Ken Levine (BioShock Infinite), on why failure vs. reward is key to driving a player
  • Rhianna Pratchett (Tomb Raider) compares storytelling to building a wall
  • Hideo Kojima (Metal Gear), on using simple themes to attract fans of multiple backgrounds
  • Tim Schafer (Psychonauts) notes why good gameplay should make the player feel smart
  • Frank Lentz (Drop 7) tells you why most video games are “junk”—and it’s OK

Joystiq also spoke to documentary filmmaker David Grabias about the current incarnation of the project, and where it could go next now that the website is live to the public:

“We have a few goals,” Grabias tells Joystiq. “We want to provide a documentary-based venue for critical discussion about the art of making video games. We hope to provide developers with a place where they can come for nuggets of inspiration. We also want to provide players with insight into their game experience, and hopefully make them aware of the great minds behind the great games. Finally, we feel we are in a fascinating era in game development. We want to document it for future generations.”

Since most interviews with developers of this stature are usually done on crowded show floors or web interviews slathered in media logos, it’s a bit refreshing to see such a laid-back, conversational approach.

Make sure to take a minute and check out the archives, and hit up Critical Path through their Facebook and Twitter to give them some feedback. They’re apparently sitting on more video footage, and want to hear your opinions and feedback on the project.

Source: Critical Path

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Critical Path Sits Down With Hideo Kojima, Tim Schafer, Many More Devs

Have you ever wanted to sit down and pick the brains of the gaming industry's most important developers, producers, and creative talents? Film project "Critical Path" has an incredibly unique take on how to conduct poignant, yet short, interviews with people that you normally wouldn't expect to see headlining an event together.

By EGM Staff | 07/24/2012 02:18 PM PT

News

Have you ever wanted to sit down and pick the brains of the gaming industry’s most important developers, producers, and creative talents? Film project “Critical Path” has an incredibly unique take on how to conduct poignant, yet short, interviews with people that you normally wouldn’t expect to see headlining an event together.

When you visit the site, you’re greeted with a smorgasbord of clips featuring a mix of big-name developers, writers, and independent artists talking about the various things that makes their jobs in the video game space such a unique challenge. It’s an impressive selection of names to say the least, and with the short interview style, there’s a wealth of footage to pour over.

Here’s a short sample list of interesting topics covered by the different developers:

  • Ken Levine (BioShock Infinite), on why failure vs. reward is key to driving a player
  • Rhianna Pratchett (Tomb Raider) compares storytelling to building a wall
  • Hideo Kojima (Metal Gear), on using simple themes to attract fans of multiple backgrounds
  • Tim Schafer (Psychonauts) notes why good gameplay should make the player feel smart
  • Frank Lentz (Drop 7) tells you why most video games are “junk”—and it’s OK

Joystiq also spoke to documentary filmmaker David Grabias about the current incarnation of the project, and where it could go next now that the website is live to the public:

“We have a few goals,” Grabias tells Joystiq. “We want to provide a documentary-based venue for critical discussion about the art of making video games. We hope to provide developers with a place where they can come for nuggets of inspiration. We also want to provide players with insight into their game experience, and hopefully make them aware of the great minds behind the great games. Finally, we feel we are in a fascinating era in game development. We want to document it for future generations.”

Since most interviews with developers of this stature are usually done on crowded show floors or web interviews slathered in media logos, it’s a bit refreshing to see such a laid-back, conversational approach.

Make sure to take a minute and check out the archives, and hit up Critical Path through their Facebook and Twitter to give them some feedback. They’re apparently sitting on more video footage, and want to hear your opinions and feedback on the project.

Source: Critical Path

0   POINTS
0   POINTS