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Crytek has released patch 1.1 for Crysis 3 on PC as well as Data Patch B for the game’s multiplayer on all platforms.

Patch 1.1 is available to download now on PC and should be going live on PlayStation 3 and Xbox 360 shortly. The patch includes a number of fixes and weapons tweaks. The full patch notes are below:

Patch 1.1

  • Fix for users getting stuck in the Pinger
  • Fix for Flashbang/Smoke grenade reactions not displaying in Kill Cam
  • Fix for crosshair becoming invisible after certain actions
  • Fixes for squads joining and disconnecting from servers
  • Fix for players being unable to fire or reload occasionally
  • Fix for users occasionally being able to hear VTOL damage siren constantly
  • Weapons retrieved from the ground now have the correct attachments
  • Fix for players getting stuck if ripping HMG off VTOL during destruction
  • Fix for being unable to detonate C4 after host migration on consoles
  • Fix for game not ending correctly if last opponent triggers a host migration
  • Fix for issue where sometimes rip and throw weapons would not deal damage in smoke grenades
  • Fix for relay in CTR becoming stuck if picking up relay during shotgun reload
  • Fix for icons disappearing occasionally in CTR
  • Fix for players occasionally spawning with wrong loadout in Assault (PC Only)
  • Last Man Standing no longer displayed in Hunter for players that have just died
  • Fixed issue with teams during host migration in Hunter/Assault
  • Significant optimisation to Medium detail settings (PC Only)
  • Particle optimisation (PC Only)

Data Patch B

  • Melee whilst sliding damage reduced to match patch A’s melee damage
  • Typhoon mid range damage reduction
  • Bow sensitivity reduced to match Assault Scope values on PS3/X360 as they have similar zoom values. PC remains as before
  • SCAR+Laser long distance effectiveness reduced.
  • Threat Awareness module levelling targets reduced to 3/10 enemy C4’s destroyed
  • Potential fix for “Incoming!” Skill Assessment not levelling up correctly
  • Fix for Social Challenge skill assessments not being tracked correctly

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Crysis 3 Patch 1.1 and Data Patch B Detailed

By Matthew Bennett | 02/27/2013 08:13 AM PT

News

Crytek has released patch 1.1 for Crysis 3 on PC as well as Data Patch B for the game’s multiplayer on all platforms.

Patch 1.1 is available to download now on PC and should be going live on PlayStation 3 and Xbox 360 shortly. The patch includes a number of fixes and weapons tweaks. The full patch notes are below:

Patch 1.1

  • Fix for users getting stuck in the Pinger
  • Fix for Flashbang/Smoke grenade reactions not displaying in Kill Cam
  • Fix for crosshair becoming invisible after certain actions
  • Fixes for squads joining and disconnecting from servers
  • Fix for players being unable to fire or reload occasionally
  • Fix for users occasionally being able to hear VTOL damage siren constantly
  • Weapons retrieved from the ground now have the correct attachments
  • Fix for players getting stuck if ripping HMG off VTOL during destruction
  • Fix for being unable to detonate C4 after host migration on consoles
  • Fix for game not ending correctly if last opponent triggers a host migration
  • Fix for issue where sometimes rip and throw weapons would not deal damage in smoke grenades
  • Fix for relay in CTR becoming stuck if picking up relay during shotgun reload
  • Fix for icons disappearing occasionally in CTR
  • Fix for players occasionally spawning with wrong loadout in Assault (PC Only)
  • Last Man Standing no longer displayed in Hunter for players that have just died
  • Fixed issue with teams during host migration in Hunter/Assault
  • Significant optimisation to Medium detail settings (PC Only)
  • Particle optimisation (PC Only)

Data Patch B

  • Melee whilst sliding damage reduced to match patch A’s melee damage
  • Typhoon mid range damage reduction
  • Bow sensitivity reduced to match Assault Scope values on PS3/X360 as they have similar zoom values. PC remains as before
  • SCAR+Laser long distance effectiveness reduced.
  • Threat Awareness module levelling targets reduced to 3/10 enemy C4’s destroyed
  • Potential fix for “Incoming!” Skill Assessment not levelling up correctly
  • Fix for Social Challenge skill assessments not being tracked correctly
0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89