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Crytek has released a new PC update for Crysis 3 which will trigger next time you load up the game.

PC patch 1.2 notes:

  • Fixed after-match award dog tags from not loading from the profile correctly
  • Fixed root cause of some graphics driver crashes
  • Fixed particle shader causing black squares/broken shading on some graphics cards
  • Fixed shadering issue with underwater fog
  • Fixed issues with non-default controls for weapon customization
  • Fixed some issues with binding non-default vehicle controls

Data Patch C notes:

  • Developers Choice playlist updated to new game mode variation
  • Jackal fire rate decreased slightly
  • Jackal per pellet damage fall off increased
  • Fixed an issue where the Takedowns spread escalated too quickly in certain zoom modes
  • Grendel fall damage fall off reduced for better long range impact
  • FY71/SCAR damage fall off increased to reduce their effective range
  • Further matchmaking tweaks for X360 and PS3 to increase chance of local sessions being found
  • Foregrip and Muzzle Brake effectiveness reduced slightly
  • Laser sight effectiveness reduced slightly

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Crysis 3 Patch 1.2 and Data Patch C Now Live on PC

By Matthew Bennett | 03/8/2013 10:53 AM PT

News

Crytek has released a new PC update for Crysis 3 which will trigger next time you load up the game.

PC patch 1.2 notes:

  • Fixed after-match award dog tags from not loading from the profile correctly
  • Fixed root cause of some graphics driver crashes
  • Fixed particle shader causing black squares/broken shading on some graphics cards
  • Fixed shadering issue with underwater fog
  • Fixed issues with non-default controls for weapon customization
  • Fixed some issues with binding non-default vehicle controls

Data Patch C notes:

  • Developers Choice playlist updated to new game mode variation
  • Jackal fire rate decreased slightly
  • Jackal per pellet damage fall off increased
  • Fixed an issue where the Takedowns spread escalated too quickly in certain zoom modes
  • Grendel fall damage fall off reduced for better long range impact
  • FY71/SCAR damage fall off increased to reduce their effective range
  • Further matchmaking tweaks for X360 and PS3 to increase chance of local sessions being found
  • Foregrip and Muzzle Brake effectiveness reduced slightly
  • Laser sight effectiveness reduced slightly
0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89