X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON Uncharted

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
Uncharted
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X
Uncharted


 

Tomb Raider developer Crystal Dynamics has addressed the similarities being drawn between its game and Naughty Dog’s Uncharted series.

Speaking in an interview with Square-Enix, studio head Darrell Gallagher admitted that he understands why comparisons are being made, before going on to state the various differences between the two franchises.

“Well, naturally, they’re action-adventure, OK, so there’s going to be some comparison. I don’t think we can get away with that. And there are certain things the Uncharted series has done, which is borrowed heavily from Tomb Raiders [of] old. So, again, there’s gonna be some crossover. That said, I think when we show the game as a whole-when you get to experience it, start to finish-we believe there’s a lot of differences between the two.”

“I guess the comparison I can make is, you can have two summer blockbusters, and they can be big action things, with two different actors and things like tone and mood and story separate the two very differently. So, our tone is very different. Our storyline, our narrative. Our lead character is very different.”

To the average gamer the difference between the titles is minimal, they both have a movie-quality to them, contain strong main characters and feature high-octane action sequences. However, gameplay is the main separator. Tomb Raider is all about survival, there’s hunting mechanics, wild animals and base camps. All things that Uncharted lacks.

“In terms of the gameplay, we have a resourcefulness to Lara, right, that you start seeing in some of the demos we’ve given, which I think is again a different thing to Uncharted. Also, our game structure. I think we have some wider areas. I think our hubs, which we’ve not necessarily shown yet. I think they’re a really big differentiator. Our ability to re-traverse. The ability system on the island. Hunting. The ability to go and take deer and other animals on the island,” Gallagher concluded.

Drawing comparisons is only natural, but writing off Tomb Raider as an Uncharted clone would be a massive error in judgment.

0   POINTS
0   POINTS


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Crystal Dynamics – Tomb Raider is Not Like Uncharted

Tomb Raider developer Crystal Dynamics has addressed the similarities being drawn between its game and Naughty Dog's Uncharted series.

By Matthew Bennett | 06/13/2012 02:07 PM PT

News

Tomb Raider developer Crystal Dynamics has addressed the similarities being drawn between its game and Naughty Dog’s Uncharted series.

Speaking in an interview with Square-Enix, studio head Darrell Gallagher admitted that he understands why comparisons are being made, before going on to state the various differences between the two franchises.

“Well, naturally, they’re action-adventure, OK, so there’s going to be some comparison. I don’t think we can get away with that. And there are certain things the Uncharted series has done, which is borrowed heavily from Tomb Raiders [of] old. So, again, there’s gonna be some crossover. That said, I think when we show the game as a whole-when you get to experience it, start to finish-we believe there’s a lot of differences between the two.”

“I guess the comparison I can make is, you can have two summer blockbusters, and they can be big action things, with two different actors and things like tone and mood and story separate the two very differently. So, our tone is very different. Our storyline, our narrative. Our lead character is very different.”

To the average gamer the difference between the titles is minimal, they both have a movie-quality to them, contain strong main characters and feature high-octane action sequences. However, gameplay is the main separator. Tomb Raider is all about survival, there’s hunting mechanics, wild animals and base camps. All things that Uncharted lacks.

“In terms of the gameplay, we have a resourcefulness to Lara, right, that you start seeing in some of the demos we’ve given, which I think is again a different thing to Uncharted. Also, our game structure. I think we have some wider areas. I think our hubs, which we’ve not necessarily shown yet. I think they’re a really big differentiator. Our ability to re-traverse. The ability system on the island. Hunting. The ability to go and take deer and other animals on the island,” Gallagher concluded.

Drawing comparisons is only natural, but writing off Tomb Raider as an Uncharted clone would be a massive error in judgment.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89