We finally got our first notion of how Cyberpunk 2077 will actually play thanks to details that emerged from a behind-closed-doors demo at E3 2018. The fact that it’s going to be a first-person shooter RPG was something of a surprise, at least to those not paying attention to previous rumors.
It turns out that Cyberpunk 2077 is utilizing yet another gameplay mechanic that resembles other AAA shooter RPGs in how it’s classifying its gear. According to Kotaku (via VG 24/7), gear will be “color-coded based on rarity,” with the somewhat standard examples of uncommon gear being green and “epic” gear being purple.
If that sounds familiar, it’s because it’s how a ton of games approach structuring gear rarity. Destiny, The Division, and even Fortnite Battle Royale (among others) all use this system to designate gear rarity, and it seems like Cyberpunk 2077 is working in a similar way.
For contrast, CD Projekt Red’s previous game, The Witcher 3: Wild Hunt, also had a somewhat color-coded gear system, but that mostly involved the level of blacksmith who made the weapon, and there were only three real weapon levels. It seems like CD Projekt Red is expanding this system for Cyberpunk 2077.
This is only the latest aspect of Cyberpunk‘s secretive gameplay that sounds like it will resemble recent RPG shooters. Other similarities to Destiny and The Division that we noted earlier included damage against enemies popping up as numbers, not to mention the fact that most of the gameplay will be first-person.
All of this sounds like a departure for CD Projekt Red, but most of those who got to see the closed-doors demo were talking about the game in the E3 media lounge like it was the Second Coming of Video Games. I guess we’ll find out sooner or later, as Cyberpunk 2077 will presumably launch at some point for the PC, PlayStation 4, and Xbox One.