The trailer for Cyberpunk 2077 that debuted during Microsoft’s E3 2018 showcase was definitely pretty, but it didn’t reveal much about how the game will actually play. Thankfully, details about Cyberpunk‘s gameplay have emerged from a closed-doors demo hosted by developer CD Projekt Red, and it turns out that a lot of the previous rumors about the game were true.
According to press inside the event, Cyberpunk 2077 is a “first-person RPG” as CD Projekt Red describes it. More specifically, Cyberpunk will play mostly like a first-person shooter RPG, with now similar gameplay conventions like damage points showing up as numbers like in the Destiny or The Division franchises. Players will have access to abilities like bullet-time slow motion, wall-running, and blade arms that can be used as melee weapons.
The UI is minimal throughout the demo, but you’ll get more information once you enter combat. Enemy names and health will be visible during these moments. Additionally, you can drive different vehicles in Cyberpunk 2077‘s open world of Night City, and your UI will appear on your dashboard while driving in first person. (Third-person driving is also an option.)
Fortunately, CD Projekt Red isn’t abandoning the deep RPG and storytelling elements that made The Witcher 3: Wild Hunt a masterpiece. You’ll play the game in a first-person perspective, but cut-scenes will take place from a third-person perspective. Your character’s name is simply V, and you can choose whether V is a man or a woman. You’ll still get your missions from NPCs and have dialogue options to determine the story. Likewise, the choices you make during the game will have lasting consequences.
There will also be RPG elements in the skills that you can upgrade. These skills seem to be tied to classes like engineering or hacking, though Cyberpunk doesn’t seem to have designated classes as previously reported. Instead, it sounds like players will sort of be able to create their own classes by upgrading specific skills. These skills will allow players to approach different situations in different ways, sort of like in Deus Ex games.
There are more RPG elements in the form of “street cred,” which is determined by what you do and what you’re wearing. An example given is a certain jacket giving the player a street cred boost. Street cred will be important to accessing certain areas; if you’re street cred is too low, don’t expect to get in every club, for example.
One aspect of the game that’s conspicuously missing from these reports is whether Cyberpunk will allow multiplayer or not. Previous rumors hinted that there would be at least a social hub, if not full-on cooperative multiplayer, but CD Projekt Red doesn’t seem ready to talk about that yet.
Cyberpunk 2077 is in development for PC, PlayStation 4, and Xbox One.