Cyberpunk 2077‘s recent, nearly hour-long gameplay reveal was objectively cool, showing off the dense and detailed Night City in all its glory. It was one of the most immersive experiences I’ve seen in a game, maybe ever, except for one thing that’s become standard in shooter RPGS: damage numbers popping up over the enemies’ heads during combat.
Thankfully, developer CD Projekt Red knows that not everyone will want to see a bunch of numbers flying around everywhere, even if it is an action RPG, and is giving players the option to turn them off.
Early on in the demo, the main character is fitted with a new cybernetic eye that lets her scan information about her surroundings, including her enemies, so having damage numbers pop up doesn’t entirely feel out of place like it does in some other games that utilize this mechanic. However, Cyberpunk 2077‘s world is so beautiful and immersive that it’s a shame to break the illusion with a very game-y mechanic like damage numbers. It is an RPG, though, and learning what weapons work best against what enemies will surely be a part of the game, and damage numbers are an easy way to determine this. Either way, it’s good to know that CD Projekt Red is keeping in line with its reputation as a player-friendly developer and making these kinds of HUD elements optional.
We didn’t expect to see actual gameplay so soon after the developers made a big stink about it not being ready, but it looked ready to us. The game is currently playable from start to finish, so we might be closer to getting an actual release window that we thought.
Cyberpunk 2077 is in development for Xbox One, PlayStation 4, and PC.