David Cage, founder of Beyond: Two Souls developer Quantic Dream, has stated that he doesn’t want the game to be about delivering “fun” to players.
“My goal is to surprise people, to give them something they want without knowing they want it,” he told Edge. “I want to create an emotional journey, a unique experience.”
“I am not interested in giving them fun, I want to give them meaning; I don’t want to challenge their thumbs, I want to challenge their minds.”
I think Cage may have forgotten what video games are all about, isn’t their main objective to deliver fun and entertainment? Although, having played both Heavy Rain and Indigo Prophecy it’s clear that he likes to deliver experiences that are outside the box, so maybe the game doesn’t need “fun” to be a hit.
“Maybe this is not what most people out there actually want, but this is the goal I set myself with Beyond: Two Souls, to create something different,” he concluded.
Do videogames need to be fun? Share your thoughts below.