David Cage Doesn’t Want to Give Players ‘Fun’ With Beyond: Two Souls
Posted on July 31, 2012 AT 02:08am

David Cage, founder of Beyond: Two Souls developer Quantic Dream, has stated that he doesn’t want the game to be about delivering “fun” to players.
“My goal is to surprise people, to give them something they want without knowing they want it,” he told Edge. “I want to create an emotional journey, a unique experience.”
“I am not interested in giving them fun, I want to give them meaning; I don’t want to challenge their thumbs, I want to challenge their minds.”
I think Cage may have forgotten what video games are all about, isn’t their main objective to deliver fun and entertainment? Although, having played both Heavy Rain and Indigo Prophecy it’s clear that he likes to deliver experiences that are outside the box, so maybe the game doesn’t need “fun” to be a hit.
“Maybe this is not what most people out there actually want, but this is the goal I set myself with Beyond: Two Souls, to create something different,” he concluded.
Do videogames need to be fun? Share your thoughts below.
- David Cage doesn’t want to make a Heavy Rain 2
- Heavy Rain Dev Interested in Multiplayer, Hiring Talent with Multiplayer Experience
- Namco Bandai Production Chief speaks to EGMi on why Dark Souls is even harder
- E3 2012: Quantic Dream’s Beyond: Two Souls Confirmed
- Gamescom 2012: Seven Minutes of Beyond: Two Souls Gameplay
- David Cage doesn’t want to make a Heavy Rain 2
- Heavy Rain Dev Interested in Multiplayer, Hiring Talent with Multiplayer Experience
- Namco Bandai Production Chief speaks to EGMi on why Dark Souls is even harder
- E3 2012: Quantic Dream’s Beyond: Two Souls Confirmed
- Gamescom 2012: Seven Minutes of Beyond: Two Souls Gameplay
Today's Top 10 Stories
Partner Pages
Top Partner Stories
Website Interface © 2012 EGM Digital Media, LLC.
