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David Cage, founder of Beyond: Two Souls developer Quantic Dream, has stated that he doesn’t want the game to be about delivering “fun” to players.

“My goal is to surprise people, to give them something they want without knowing they want it,” he told Edge. “I want to create an emotional journey, a unique experience.”

“I am not interested in giving them fun, I want to give them meaning; I don’t want to challenge their thumbs, I want to challenge their minds.”

I think Cage may have forgotten what video games are all about, isn’t their main objective to deliver fun and entertainment? Although, having played both Heavy Rain and Indigo Prophecy it’s clear that he likes to deliver experiences that are outside the box, so maybe the game doesn’t need “fun” to be a hit.

“Maybe this is not what most people out there actually want, but this is the goal I set myself with Beyond: Two Souls, to create something different,” he concluded.

Do videogames need to be fun? Share your thoughts below.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

David Cage Doesn’t Want to Give Players ‘Fun’ With Beyond: Two Souls

David Cage founder of Beyond: Two Souls developer Quantic Dream has stated that he doesn't want the game to be about delivering "fun" to players.

By Matthew Bennett | 07/31/2012 04:08 AM PT

News

David Cage, founder of Beyond: Two Souls developer Quantic Dream, has stated that he doesn’t want the game to be about delivering “fun” to players.

“My goal is to surprise people, to give them something they want without knowing they want it,” he told Edge. “I want to create an emotional journey, a unique experience.”

“I am not interested in giving them fun, I want to give them meaning; I don’t want to challenge their thumbs, I want to challenge their minds.”

I think Cage may have forgotten what video games are all about, isn’t their main objective to deliver fun and entertainment? Although, having played both Heavy Rain and Indigo Prophecy it’s clear that he likes to deliver experiences that are outside the box, so maybe the game doesn’t need “fun” to be a hit.

“Maybe this is not what most people out there actually want, but this is the goal I set myself with Beyond: Two Souls, to create something different,” he concluded.

Do videogames need to be fun? Share your thoughts below.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89