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THE BUZZ: It’s the dilemma many creators face: create a sequel you’re sure will please a wide array of your fans, or stick to your guns and push ahead with new, original content.

In a long (and very interesting) interview with Develop, one of the points Quantic Dream head David Cage talks about is just that—his latest creation, Heavy Rain, and the choice between the guaranteed money in a sequel versus doing what he’d rather do personally.

“Let me be stupid for one second; I’m not in this business to make money,” Cage tells Develop. “I wrote Heavy Rain because I was excited about it, because there was something to say. Yeah I could make Heavy Rain 2, but I’ve said what I’ve had to say about it. That’s the strength of Quantic Dream, to have the capacity to create new ideas, to make something that breaks ground.”

Cage also says that part of his goal is to create “David Cage the brand”—as in, have people interested in the games he’s creating because they’re coming from him, and not because they’re a sequel to something he’s already done. (Much like people look forward to the new film from a directly like Quentin Tarantino or Christopher Nolan.)

EGM’s TAKE: As I mentioned in the opener, this really is a big dilemma in gaming. I’m guilty of wanting it both ways sometimes; I typically prefer something new and different versus being handed just another sequel, and yet at least half of the games I want to buy in the near future are indeed sequels of some sort.

(And yes, I know Mary was never actually in the proper Heavy Rain game—at least, I don’t think she was. I still love that video though, and couldn’t help but use the image!)

0   POINTS
0   POINTS


About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

David Cage doesn’t want to make a Heavy Rain 2

It's the dilemma many creators face: create a sequel you're sure will please a wide array of your fans, or stick to your guns and push ahead with new, original content.

By Eric Patterson | 09/28/2011 02:42 PM PT

News

THE BUZZ: It’s the dilemma many creators face: create a sequel you’re sure will please a wide array of your fans, or stick to your guns and push ahead with new, original content.

In a long (and very interesting) interview with Develop, one of the points Quantic Dream head David Cage talks about is just that—his latest creation, Heavy Rain, and the choice between the guaranteed money in a sequel versus doing what he’d rather do personally.

“Let me be stupid for one second; I’m not in this business to make money,” Cage tells Develop. “I wrote Heavy Rain because I was excited about it, because there was something to say. Yeah I could make Heavy Rain 2, but I’ve said what I’ve had to say about it. That’s the strength of Quantic Dream, to have the capacity to create new ideas, to make something that breaks ground.”

Cage also says that part of his goal is to create “David Cage the brand”—as in, have people interested in the games he’s creating because they’re coming from him, and not because they’re a sequel to something he’s already done. (Much like people look forward to the new film from a directly like Quentin Tarantino or Christopher Nolan.)

EGM’s TAKE: As I mentioned in the opener, this really is a big dilemma in gaming. I’m guilty of wanting it both ways sometimes; I typically prefer something new and different versus being handed just another sequel, and yet at least half of the games I want to buy in the near future are indeed sequels of some sort.

(And yes, I know Mary was never actually in the proper Heavy Rain game—at least, I don’t think she was. I still love that video though, and couldn’t help but use the image!)

0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.