Posted on August 1, 2012 AT 12:39pm
Outspoken video game designer David Jaffe took to his personal blog yesterday to address questions about the 2012 release of Twisted Metal for the PlayStation 3, calling the project a mild success. Without detailing any specifics, Jaffe said that the project sold well enough to earn a sequel, even though he personally noted he wasn’t really an “inside source” anymore.
In response to a question from a random Twitter follower, Jaffe wrote a detailed piece about the future of Twisted Metal and what he thinks about the state of the franchise:
I HOPE Sony makes a new TM one day. Heck, once we get the new studio launched and we’ve brought some new IPs to the world that folks enjoy, I can see myself dying to go back and do a new TM w/the new studio and with Sony. But for now, I really want to do new things. But one day, sure, I’d love to return to straight up car combat. But I’d want to do it super small and all digital. So a launch would look something like: 5-6 vehicles, 2 levels (with 1 or both being able to be broken up into at least 1 other level map), 3 modes (TDM, DM, and 1 new, fresh mode), 8 weapons, a 4 level single player campaign with a single end boss, inexpensive stories for each of the 5-6 characters (aka TM2 but with darker visuals).
Jaffe also talks about whether Twisted Metal could even be called a success by current market metrics, saying that it wasn’t a ‘dud’ and wasn’t a ‘hit’ at the same time.
Usually, any video game that’s a major console release wants to hit at least 1 million in sales. That’s much harder for a console exclusive to do, but a name like Twisted Metal is expected to carry a certain amount of weight with PlayStation fans.
According to VG Chartz, the game has so far scraped up a little more than half a million in sales, which isn’t promising if you want to think about a sequel. But at least Sweet Tooth got into PlayStation All-Stars Battle Royale, right?
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