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David Jaffe on Cloud Gaming, Virtual Offices in Game Development

By
Posted on January 3, 2013 AT 11:20am

In an interview with Spong, David Jaffe—perhaps best known for his unabashed opinion sharing (and Twisted Metal and God of War)—offered his thoughts on the future of video game development and video game distribution.

On the benefits of virtual offices for development teams:

“Because of the growing age of many in the biz, because the uncertainty of long term employment at most game making studios, because smaller games are now a viable business, and because today’s tech makes it so easy, we are seeing more and more teams work out of virtual offices. I think this is wonderful for the medium because it means—like in the movies—you can assemble the right, best people for the specific game.”

On the future of cloud gaming and conventional home consoles:

“Cloud gaming WILL kill the traditional console because we’ll see the content streamed right into a smart TV. BUT:

“Big budget console games that you play on your couch with a controller will not go away for a looooong time (only the Holodeck will kill the controller). The traditional console going away doesn’t mean giant budget, bleeding edge game experiences go away. We’ll always have the Gods and Gears of War, we will always have an Uncharted and a HALO.”

As someone who works virtually, I’m obviously a huge proponent of the virtual office—although I will admit that it sucks not being able to build a rapport with your coworkers and engage with them socially in person. And as for cloud gaming? Sounds good to me—I’d sooner pay a subscription fee than $60 for every new game. Who cares how we get our games? All that matters is that we do, and that they’re good. Decrying cloud gaming is for collectors and conservatives.

Read the full interview at Spong.

Source: Spong

Chris Holzworth, Editorial Intern
Chris Holzworth has wanted to report on and critique games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, then took a break from gaming to study English, creative writing, and linguistics at Rutgers University. Started out as EGM's obligatory east coast correspondent before selling out and moving to the west coast. Chris is particularly keen on examining narrative structure, character development, and writing in video games. Frequently opens mouth, inserts foot, often where twittery things happen: @chrisholzworth. Meet the rest of the crew.

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