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Zombie Studios’ horror title Daylight is set to release on PlayStation 4 and PC in April, studio director Jarred Gerritzen revealed in a recent IGN video walkthrough. Previously, the game had only been given an “early 2014” release window.

The game is powered by Unreal Engine 4 and sees players exploring the derelict Mid Island Hospital. Players take control of a woman who has just regained consciousness in the abandoned asylum, with no memory of how she got there. Armed only with a cellphone, which also acts as a light source, players must explore the asylum and discover clues to unravel what happened.

Daylight features procedurally generated levels to “ensure that no door, hallway, life-saving flare, or clues to the main character’s past are ever in the same place twice,” according to publisher Atlus.

Last month, Atlus released a new trailer for the game that warned players not to look behind them.

Source: IGN

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Daylight set to hit PC and PlayStation 4 in April

By Matthew Bennett | 02/17/2014 06:49 AM PT

News

Zombie Studios’ horror title Daylight is set to release on PlayStation 4 and PC in April, studio director Jarred Gerritzen revealed in a recent IGN video walkthrough. Previously, the game had only been given an “early 2014” release window.

The game is powered by Unreal Engine 4 and sees players exploring the derelict Mid Island Hospital. Players take control of a woman who has just regained consciousness in the abandoned asylum, with no memory of how she got there. Armed only with a cellphone, which also acts as a light source, players must explore the asylum and discover clues to unravel what happened.

Daylight features procedurally generated levels to “ensure that no door, hallway, life-saving flare, or clues to the main character’s past are ever in the same place twice,” according to publisher Atlus.

Last month, Atlus released a new trailer for the game that warned players not to look behind them.

Source: IGN

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89