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DayZ creator Dean Hall has promised that the game’s difficulty will increase as new features are added, in a recent Reddit AMA.

“The plan is to increase the difficulty significantly as new functionality comes online (such as throwing and improvised weapons, hunting, bow and arrow,” he said when questioned on the longevity of survival games.

Hall also added that modes of transport such as helicopters will be added after normal vehicles, which will work similarly to normal items in the game, allowing for attachments to be built for them. ““Vehicles will be done based on the architecture we are doing for items/weapons now (i.e. attachments). So it’s in progress really. We are replacing the physics system for items (throwing, etc…) and this new middleware will be used for vehicles also,” he said.

“Bases will take longer. Barricades will happen first,” he added. “I think helicopters and small aircraft will be important. But they should be very complex to maintain.”

Hall also mentioned that the current alpha version of DayZ is only 20 percent of what will be included in the final version.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

DayZ difficulty will increase as new features are added

By Matthew Bennett | 01/23/2014 07:04 AM PT

News

DayZ creator Dean Hall has promised that the game’s difficulty will increase as new features are added, in a recent Reddit AMA.

“The plan is to increase the difficulty significantly as new functionality comes online (such as throwing and improvised weapons, hunting, bow and arrow,” he said when questioned on the longevity of survival games.

Hall also added that modes of transport such as helicopters will be added after normal vehicles, which will work similarly to normal items in the game, allowing for attachments to be built for them. ““Vehicles will be done based on the architecture we are doing for items/weapons now (i.e. attachments). So it’s in progress really. We are replacing the physics system for items (throwing, etc…) and this new middleware will be used for vehicles also,” he said.

“Bases will take longer. Barricades will happen first,” he added. “I think helicopters and small aircraft will be important. But they should be very complex to maintain.”

Hall also mentioned that the current alpha version of DayZ is only 20 percent of what will be included in the final version.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89