Posted on April 9, 2014 AT 04:39am
DayZ creator Dean “Rocket” Hall has revealed that the “bottleneck” preventing a PlayStation 4 and Xbox One port is Bohemia itself, because it wants the PC version of the game to be in “the right state” before moving to consoles.
“I think all the console manufacturers are interested in DayZ, and rightly so because we’ve sold a fair amount of units in a short space of time and it’s a game that could potentially transfer quite well to consoles,” Hall recently told GameReactor.
“The consoles are trying to sort of break new ground with where they’re heading,” he added, “because I’m sure there’s a lot of console gamers out there who they would have loved to be a part of say Minecraft when it first came out, and things like that.
“So really the bottleneck is us,” Hall revealed. “We need to get the PC build to the right state, where then it can pull across, and I think everybody recognises that there’s no sense in starting to pull something across that’s dramatically changing all the time. So really our focus is on delivering the right stuff and answering all the questions as we go through the Early Access with the PC.”
This makes perfect sense really. There’s no way that early Minecraft would have worked on consoles due to the sheer amount of updates that were being pushed out for it on a weekly basis. Holding off on a release and building a base on PC has really helped Mojang’s game grow on consoles, so hopefully Bohemia Interactive will find a similar success when the time comes to bring DayZ over.
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