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Dead Island Patch To Fix 37 Issues

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Posted on September 2, 2011 AT 12:00am

With Dead Island hitting shelves in North America today, and Friday across Europe, there’s already a patch being prepared to fix 37 in game issues.

Thanks to Destructiod heres the 37 issues that are going to be fixed:

Fixed map synchronization when player joins during map load. Fixed saving player re-spawn position when playing in co-op mode. Fixed occasional inability to complete sidequests in Laboratory. Improved enemy awareness (zombies). Fixed occasional bug with NPC’s hands bend (IK) Fixed spawning enemies in some quests after joining co-op game. Fixed showing locations on invisible NPCs. Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest. Fixed displaying gather rings near some doors. Fixed enemy reaction to fire. Fixed enemies’ health and stamina bars in co-op. Fixed filtering of games in lobby. Volume of pickup’s engine has been increased. Fixed a number of issues causing game instability. Fixed the switching of maps upon player death. Fixed enemies unable to reach the player on some arenas. Thrown items cannot be picked up by co-op players for five minutes. Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft. Fixed animation glitch when trading with team members. More than one player can use a ladder at the same time. Fixed stomping execution animation when target’s attacked by a second player. Fixed the infinite respawning of shooting enemies. Fixed not hiding menu if players die inside a vehicle. Fixed item level calculation when playing New Game Plus. Added information about players requesting pause in co-op. Fixed A.I. animation glitch after fast-traveling or using a map portal. Added distinction between quest checkpoints and other types of saves. Fixed bug causing all inventory to disappear. Fixed reloading and kicking. After the clip goes in, the reload is a success. Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”. Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree. Health regeneration is disabled during grabs. Focus on items in shops not changing after selling or buying. More HP for NPCs in escort missions. Butcher enemies won’t spawn at all during escort missions (hooray!) Fixed tracking after loading checkpoint. Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).

After reading a handful of reviews on Dead Island, the game is getting some good reviews, and seems enjoyable despite the problems – I for one cant wait to get my hands on this game on Thursday – I mean Friday *Ahem*

Did anyone pick this game up today?…whats it like? or if you havent picked it up yet, does the fact that the game has issues put you off getting it even though a patch is on its way?…or will you hold off untill its fixed?….let us know.

By: Alex Foote

Nick Baumfeld
Bio: Nick Baumfeld has been involved in the video game industry for a good 12 years. He has seen the industry from all view points and has a background in websites, website integration and social media. Nick pioneered the online video game rental business back in the day, moved forward into online video game trading and then moved viral with the well received Video Games Application on Facebook. Today, he has joined up with EGM founder Steve Harris to create something truly unique and special; EGMNOW, a community dedicated to all manner of gamers.

Gaming MO: Nick is a first person shooter type of gamer and enjoys heated bouts of Halo with friends and family (even while being schooled by his children).

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