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Dead Island PS3 and Xbox 360 Patches This Week

By
Posted on November 8, 2011 AT 08:31am

THE BUZZ: A new patch for the PlayStation 3 version of Dead Island will release tonight at midnight, and at noon tomorrow for Xbox 360, Deep Silver has announced.

The fixes include:

Gameplay improvements

  • Level cap raised to 60
  • New blueprints for weapon mods added
  • Infected damage reduced
  • Infected no longer interrupt player attacks
  • A series of improvements to subsequent playthroughs implemented
    • quest XP rewards adjusted
    • XP rewards for challenges adjusted
    • in subsequent playthroughs XP is awarded for all quests completed in co-op
    • Purna’s ammo carrying capacity increased by 50%
    • Character state from a save game can now be loaded when using the Start from Chapter option
  • New balancing option added
    • Enemy levels can now be adjusted independently for each co-op player
    • Players respawn with more health
    • Picklock skill level required to open a lock is now clearly indicated
    • Improved rewards in weapon crates
    • All weapon crates now contain rewards
    • Kick ability balanced, now requires stamina
    • Items can now be picked up instantly; this is reflected in adjusted animations

Fixes and interface improvements

  • Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
  • Fix: equipped items no longer swap mysteriously after drinking an energy drink
  • Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
  • Fix: loot from dead enemies is now always identical for all co-op players
  • Fix: Purna no longer finishes her Fury with fists equipped
  • Fix: map tracking after death
  • Fix: zone info in the quarantine zone (City of Moresby)
  • Tweak: respawn point selection is now smarter

General

  • Improved stability and network performance in co-op
  • Quest and reward fixes implemented

EGM’s TAKE: The developers are working hard to repair all of the issues discovered in the game and don’t appear to be showing any signs of slowing down yet.

What other issues need patching? Leave your comments below.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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