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EGM at the unveiling of Dead or Alive 5

By
Posted on September 14, 2011 AT 09:28am

THE BUZZ: At a special Team Ninja event held in Shibuya, Japan, Ninja Gaiden 3 producer Yosuke Hayashi announced that he had one other special reveal, one concerning another game near and dear to Team Ninja.

That game turned out to be Dead or Alive 5, and a trailer showing Ryu versus Hayate was shown. The team behind this new Dead or Alive chapter promised that it would stay true to the roots of the series, while also attempting to advance fighting games beyond what has been tried up to this point.

After the gameplay video was shown, Hayashi brought out the team that’s working on Dead or Alive 5, and then made an interesting comment.

“We showed you Dead or Alive 5, but to all of the fans of the series, there is of course something missing,” Hayashi stated. “To show that ‘that thing’ is still in Dead or Alive 5, we’ve brought this image for you,” after which the following image was shown. “That thing”, of course, isn’t too hard to figure out.

Dead or Alive 5 will be released sometime in 2012 for Xbox 360 and PS3.

EGM’s TAKE: If there’s one thing you learn in this industry, it’s never to trust gameplay videos until you’re sure of how representative they are of the actual game. Still, it was hard not to be excited watching the Dead or Alive 5 trailer—this new chapter looks to take concepts and gameplay styles from previous versions and really ramp them up. As the first part of the battle raged on, pieces of the environment were being destroyed and demolished, causing players to not only worry about what their opponent is doing, but also what the environment might have in store as well. During the second match, the combatants were knocked down to street level, where they kept up their fighting among street-side obstacles and overturned cars.

Will this translate into a good fighting game? Only time will tell. However, while those general concepts have existed in the Deal or Alive series before, I’m not sure they’ve ever been quite as epic or insane looking as they were here—and for a series like Dead or Alive, I’d consider those qualities to be good things.

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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