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Dead Rising 3 gets a 13 gig title update with bugfixes, impulse trigger support

Posted on January 20, 2014 AT 11:35am

If you like killing zombies and downloading things for two to five hours at a time, today’s your lucky day. Capcom Vancouver has released a new title update for Dead Rising 3 that clocks in at a whopping 13 gigabytes.

While some of the patch will be paving the way for the game’s four DLC episodes—the first of which, Operation Broken Eagle, hits tomorrow—it also includes some fairly significant tweaks to the main game. There are fixes to some bugs that caused progress to be not be tracked properly on things like blueprint pickups, improvements to visual performance, and support for the Xbox One controller’s impulse triggers—they’ll now rumble when your gun is low on ammo or your car’s about to explode.

The most exciting change, however, might be a tweak to the game’s context sensitive controls designed to make picking up items easier.

“We know folks had some frustration when they couldn’t pick up the weapon or food item they wanted if there was a bunch of stuff grouped together. Since there’s always a ton of stuff around in Dead Rising 3, we found some use cases and reached out to some fans and we improved that in this update,” executive producer Josh Bridge told the Xbox Wire.

Here are the full patch notes for the update:

  • Content for DLC episodes 3 and 4 added as part of this CU.
  • Various Stability Fixes.
  • Various Performance Improvements.
  • Online Stability improvements.
  • Added a progress bar to main menu while installer is running.
  • Fixed an issue which could allow the user to overwrite their save file during streaming install while the game is booted.
  • Fix for missing English VUI command in Multiplayer menu.
  • Some improvements to item pickups.
  • Fixed a reproducible issue where the player could get out of the world.
  • Fixed an issue where music wasn’t present during the streaming install.
  • Fixed some mission scripting issues.
  • Fixed an issue which could cause some co-op players to not progress blueprint collection achievements correctly.
  • Fixed an issue where the UI was not updating properly.
  • Fixed an issue which caused glass textures to appear low-res.
  • Fixed an issue which could cause shadows to render incorrectly.
  • Fixed a texture issue with the Golden SledgeSaw weapon.
  • SmartGlass stability fix.
Josh Harmon, Associate Editor
Josh Harmon picked up a controller when he was 3 years old—and he hasn't looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Follow him on Twitter @jorshy. Meet the rest of the crew.

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