We got our first look at the gameplay in Death Stranding, Hideo Kojima’s mysterious upcoming game, at this year’s E3. Now that more has been revealed, Hideo Kojima has been more willing to talk about what we’ll see in the game itself—including what the actual gameplay will consist of.
The trailer had a heavy focus on walking, showing Norman Reedus’s character, Sam, trekking across open ground while carrying a variety of packages (some of them oddly human-shaped). The game itself, though, will have more than just walking, as Kojima revealed in an interview with Geoff Keighley. According to Kojima, Death Stranding will feature combat and gameplay, though choosing to shoot up your enemies may not be the “ideal” path.
“Yes, of course you have some [enemies],” Kojima said, speaking through a translator during the interview. “And it is possible to power your way through it, but also the game offers you lots of alternate ways to go around [your enemies]. And of course the goal of this game is not fighting with your enemy and defeating your enemy. The goal of this game is to reconnect the world.
“That said, though, I’m guessing that a lot of people out there are into shooters, so people can do that also in this game. However, I would not recommend that. Through playing this game people [will] realize that is not the ideal option, though they will have that option.”
We know that Death Stranding has a few enemies, some in the form of invisible creatures that leave giant creepy handprints in the mud, and others in the forms of humanoid-figures dangling from ropes that seem to swoop down and pull characters under the earth. There’s also the colossal figure that left a crater in the earth, as seen in an earlier trailer, though it’s not clear how any of these enemies relate to one another or if they can truly be beaten back with guns alone.
Death Stranding is currently in development for the PlayStation 4.