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Destiny


 

Destiny 2 is seeing many changes from the original game, and those found in the game’s revamped Crucible mode were recently broken down for us by Bungie and IGN.

A benchmark of the original Destiny‘s multiplayer, Control is a Domination-style competitive mode in which players must capture and hold three points while preventing the enemy team from doing the same. A new IGN First video involving Crucible design lead Lars Bakken details how Control has shifted for the sequel.

The mode’s reduced player count of four-player teams down from six-player teams was announced during E3, but there are several other changes returning players will encounter when jumping in. Of the three zones, A and C will be pre-captured by the team on their respective sides when a match boots up, putting heavier focus on the initial fight at B. Flags will begin capturing automatically, no longer requiring neutralization before capture, and multiple players will no longer make flags capture faster. These changes are expected to increase the overall pace of matches in the sequel’s Control experience.

The mode’s point system has also undergone some changes since the previous installment in the name of simplification. One kill in Control will now equal one point for a team holding one or less flags, two points for kills while in possession of two flags, and three for kills while holding all zones on the map (also known as a Power Play). Matches will be a bit shorter this time around at eight minutes, so getting the upperhand in zone capture as soon as possible will be essential, especially considering the returning mercy rule can end a match early if one team gets too far ahead.

The video takes place on the Destiny 2‘s first confirmed Crucible map, Endless Vale, recently revealed in another IGN First video. This video series also brought us our first details on the game’s new social space, The Farm.

Destiny 2 is slated to launch September 6th on PlayStation 4 and Xbox One, with a PC release date of October 24th. Players can try out Control later this summer thanks to the upcoming public beta tests.

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About Nick Plessas

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Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Destiny 2 Control mode changes shown off for first time

Check out how Bungie has tweaked the Crucible formula for Destiny 2.

By Nick Plessas | 07/11/2017 11:30 AM PT

Video

Destiny 2 is seeing many changes from the original game, and those found in the game’s revamped Crucible mode were recently broken down for us by Bungie and IGN.

A benchmark of the original Destiny‘s multiplayer, Control is a Domination-style competitive mode in which players must capture and hold three points while preventing the enemy team from doing the same. A new IGN First video involving Crucible design lead Lars Bakken details how Control has shifted for the sequel.

The mode’s reduced player count of four-player teams down from six-player teams was announced during E3, but there are several other changes returning players will encounter when jumping in. Of the three zones, A and C will be pre-captured by the team on their respective sides when a match boots up, putting heavier focus on the initial fight at B. Flags will begin capturing automatically, no longer requiring neutralization before capture, and multiple players will no longer make flags capture faster. These changes are expected to increase the overall pace of matches in the sequel’s Control experience.

The mode’s point system has also undergone some changes since the previous installment in the name of simplification. One kill in Control will now equal one point for a team holding one or less flags, two points for kills while in possession of two flags, and three for kills while holding all zones on the map (also known as a Power Play). Matches will be a bit shorter this time around at eight minutes, so getting the upperhand in zone capture as soon as possible will be essential, especially considering the returning mercy rule can end a match early if one team gets too far ahead.

The video takes place on the Destiny 2‘s first confirmed Crucible map, Endless Vale, recently revealed in another IGN First video. This video series also brought us our first details on the game’s new social space, The Farm.

Destiny 2 is slated to launch September 6th on PlayStation 4 and Xbox One, with a PC release date of October 24th. Players can try out Control later this summer thanks to the upcoming public beta tests.

Read More


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808