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Destiny


 

Destiny 2 developer Bungie used the recent launch of season three to introduce changes to several Exotic weapons, and now, it appears Exotic armor will be getting a similar rework.

In Bungie’s latest blog post, sandbox designer Victor Anderson revealed the May 29th 1.2.1 update for Destiny 2 will include tweaks to select pieces of Exotic armor. “When deciding to update the Exotic perks, our goal was to keep the identity of the Exotics the same, even if the way they influence your playstyle is slightly different,” Anderson said.

While the changes will only be applied to six pieces of Exotic armor, equating to two for each class, he also said more updates to armor will arrive in a future patch. For now, the current armor set to be updated are getting significant overhauls. Most of them will introduce new mechanical changes, such as increased damage and simultaneous reloading, on top of the gear’s current perks. To see the armor for each class that will be changed, check out the details below.

Titan

Synthoceps

  • Mechanical Changes—Previously, the perk adjusted your melee damage depending on the number of enemies surrounding you. Now it grants a flat bonus to melee and Super damage when you’re surrounded by three or more enemies. The buff is retained for a short duration after you are no longer surrounded.
  • Although Synthoceps has gotten a fair bit of love in the Crucible, players are often focused on the increased lunge rate. The outgoing damage bonus was hard to appreciate and plan around with it being so variable in nature. With this change, you will be able to feel the impact more often in all scenarios, particularly in PvE.

Lion Rampant

  • Mechanical Changes—You can hipfire while Lift is active without interrupting it, and your aerial hip fire doesn’t have an aerial accuracy penalty.
  • The Lion Rampant was focused around Lift and how it impacts your playstyle and tactics, so we decided to push further in that direction, emphasizing fast moving aerial assault.

Hunter

The Dragon’s Shadow

  • Mechanical Changes—Dodging reloads all weapons simultaneously. The effects of Wraithmetal Mail now also include a bonus to mobility.
  • Although the Dragon’s Shadow does have a small following, we wanted to make it more useful in a general sense under even neutral conditions, while keeping in the theme of a fast-moving ninja.

Mechaneer’s Tricksleeves

  • Mechanical Changes—Swapping to a sidearm while critically wounded greatly increases its damage.
  • We went for the fantasy of a holdout weapon; the pistol tucked into your sleeve that you pull out in an emergency to save you. These changes should let you turn around a fight more easily.

Warlock

Lunafaction Boots

  • Mechanical Changes—Rift reload is automatic instead of being activated on entry/exit. Empowering Rift makes weapons more effective at extended ranges.
  • Players having to dip in and out of the Rift to reload their weapons was not consistent with other Rift effects, particularly with the overshield effect on Healing Rift. It’s been made automatic to be easier to understand and use. As this is a more offensive choice in terms of Rift Exotics, we also wanted to further reward players who want to double down with Empowering Rift instead of playing it safe with Healing Rift.

Sunbracers

  • Mechanical Changes—Original effect replaced with: Increases the duration of Solar Grenades. Solar melee kills grant unlimited Solar Grenade energy for a brief time.
  • While effective under some circumstances in terms of things like flat damage output with your Solar Grenade, Sunbracers didn’t feel flashy enough for gloves where your hands are perpetually on fire. So, while retaining the original flavor of “The Solar Grenade Exotic Armor,” we’ve scaled up the potential output significantly to give the player a strong taste of power on a more frequent basis.

In addition to the armor overhaul, Bungie also announced in the blog post that Iron Banner’s 6v6 mode is back. According to the developer, a reprised version of the Bannerfall map was added to the game’s playlists, with the possibility of it also appearing in Trials of the Nine this weekend.

It appears the 1.2.1 update will also fix a few lingering issues. The patch note preview suggests the Vanguard Boon glitch, which was keeping players from earning credit for Milestones and a Warmind weapon quest, will be completely fixed. Also, load times will be cut down for PC players waiting to join an Iron Banner match.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Source: Bungie's blog

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About Evan Slead

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Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Destiny 2 details upcoming Exotic armor changes

Bungie has revealed six pieces of Exotic armor in Destiny 2 that will be tweaked soon.

By Evan Slead | 05/25/2018 11:00 AM PT | Updated 05/25/2018 11:54 AM PT

News

Destiny 2 developer Bungie used the recent launch of season three to introduce changes to several Exotic weapons, and now, it appears Exotic armor will be getting a similar rework.

In Bungie’s latest blog post, sandbox designer Victor Anderson revealed the May 29th 1.2.1 update for Destiny 2 will include tweaks to select pieces of Exotic armor. “When deciding to update the Exotic perks, our goal was to keep the identity of the Exotics the same, even if the way they influence your playstyle is slightly different,” Anderson said.

While the changes will only be applied to six pieces of Exotic armor, equating to two for each class, he also said more updates to armor will arrive in a future patch. For now, the current armor set to be updated are getting significant overhauls. Most of them will introduce new mechanical changes, such as increased damage and simultaneous reloading, on top of the gear’s current perks. To see the armor for each class that will be changed, check out the details below.

Titan

Synthoceps

  • Mechanical Changes—Previously, the perk adjusted your melee damage depending on the number of enemies surrounding you. Now it grants a flat bonus to melee and Super damage when you’re surrounded by three or more enemies. The buff is retained for a short duration after you are no longer surrounded.
  • Although Synthoceps has gotten a fair bit of love in the Crucible, players are often focused on the increased lunge rate. The outgoing damage bonus was hard to appreciate and plan around with it being so variable in nature. With this change, you will be able to feel the impact more often in all scenarios, particularly in PvE.

Lion Rampant

  • Mechanical Changes—You can hipfire while Lift is active without interrupting it, and your aerial hip fire doesn’t have an aerial accuracy penalty.
  • The Lion Rampant was focused around Lift and how it impacts your playstyle and tactics, so we decided to push further in that direction, emphasizing fast moving aerial assault.

Hunter

The Dragon’s Shadow

  • Mechanical Changes—Dodging reloads all weapons simultaneously. The effects of Wraithmetal Mail now also include a bonus to mobility.
  • Although the Dragon’s Shadow does have a small following, we wanted to make it more useful in a general sense under even neutral conditions, while keeping in the theme of a fast-moving ninja.

Mechaneer’s Tricksleeves

  • Mechanical Changes—Swapping to a sidearm while critically wounded greatly increases its damage.
  • We went for the fantasy of a holdout weapon; the pistol tucked into your sleeve that you pull out in an emergency to save you. These changes should let you turn around a fight more easily.

Warlock

Lunafaction Boots

  • Mechanical Changes—Rift reload is automatic instead of being activated on entry/exit. Empowering Rift makes weapons more effective at extended ranges.
  • Players having to dip in and out of the Rift to reload their weapons was not consistent with other Rift effects, particularly with the overshield effect on Healing Rift. It’s been made automatic to be easier to understand and use. As this is a more offensive choice in terms of Rift Exotics, we also wanted to further reward players who want to double down with Empowering Rift instead of playing it safe with Healing Rift.

Sunbracers

  • Mechanical Changes—Original effect replaced with: Increases the duration of Solar Grenades. Solar melee kills grant unlimited Solar Grenade energy for a brief time.
  • While effective under some circumstances in terms of things like flat damage output with your Solar Grenade, Sunbracers didn’t feel flashy enough for gloves where your hands are perpetually on fire. So, while retaining the original flavor of “The Solar Grenade Exotic Armor,” we’ve scaled up the potential output significantly to give the player a strong taste of power on a more frequent basis.

In addition to the armor overhaul, Bungie also announced in the blog post that Iron Banner’s 6v6 mode is back. According to the developer, a reprised version of the Bannerfall map was added to the game’s playlists, with the possibility of it also appearing in Trials of the Nine this weekend.

It appears the 1.2.1 update will also fix a few lingering issues. The patch note preview suggests the Vanguard Boon glitch, which was keeping players from earning credit for Milestones and a Warmind weapon quest, will be completely fixed. Also, load times will be cut down for PC players waiting to join an Iron Banner match.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Source: Bungie's blog

0   POINTS
0   POINTS



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.