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Destiny


 

Destiny 2 world artists Coolie Calihan and Todd Juno have unveiled one of the Gambit mode’s four maps that Guardians will be running when Forsaken launches this fall.

While players have already been shown the ins and outs of the new PvE and PvP hybrid mode, Bungie has kept the format of the maps more of a secret, until now. As part of Game Informer‘s month-long coverage of the sci-fi shooter’s upcoming expansion, both developers recently provided a hands-on sneak peek of Nessus’ Gambit map, Legion’s Folly.

Similar to Strikes, Guardians will start out the activity farther away from the action, forcing them to find the mode’s centrally located area. According to Calihan, “every Gambit map has three fronts in it” that fireteams will have to defend from AI and the opposing team’s invader. These fronts will act as markers for players, with the Drifter announcing the name of the front where enemies will spawn next.

In Legion’s Folly, the three fronts will be base, drill, and milk. While the names might sound confusing now, Nessus’ Gambit map will be fitted with distinct landmarks to let fireteams know they’re in a specific front. For example, the drill front has a literal giant drill that rotates back and forth to catch a player’s eye. Plus, there will be other helpful sights, such as a cluster of red trees, to guide fireteams to the hub’s bank. “I tried to make everything pretty distinct, so you don’t get confused running around,” Juno said.

The designers also explained that they wanted Guardians to feel that there were several ways to enter and exit a front. While players will be able to run to and from fronts easily, there will be hidden passages above and below the main playable area for fast traveling. As Calihan explained, fireteams will have the ability to control their hub and also “pull off some extra crispy flanks” in the process.

What Bungie has revealed about Gambit so far has been impressive, with the creatively designed maps high on the list. In addition to the new mode, Forsaken will also introduce a load of other new features that could make Destiny 2 a worthwhile experience. In particular, new subclass branches will unlock nine more Supers, the story will take a significantly darker turn than the series has offered so far, and the new enemy faction could change up gameplay.

Destiny 2 is available for PlayStation 4, Xbox One, and PC. The Forsaken expansion will launch on September 5th.

Source: Game Informer

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About Evan Slead

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Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Destiny 2 devs show off one of the upcoming Gambit mode maps

Guardians can get an in-depth explanation of how Forsaken's Gambit mode will work on Nessus.

By Evan Slead | 07/24/2018 02:00 PM PT

News

Destiny 2 world artists Coolie Calihan and Todd Juno have unveiled one of the Gambit mode’s four maps that Guardians will be running when Forsaken launches this fall.

While players have already been shown the ins and outs of the new PvE and PvP hybrid mode, Bungie has kept the format of the maps more of a secret, until now. As part of Game Informer‘s month-long coverage of the sci-fi shooter’s upcoming expansion, both developers recently provided a hands-on sneak peek of Nessus’ Gambit map, Legion’s Folly.

Similar to Strikes, Guardians will start out the activity farther away from the action, forcing them to find the mode’s centrally located area. According to Calihan, “every Gambit map has three fronts in it” that fireteams will have to defend from AI and the opposing team’s invader. These fronts will act as markers for players, with the Drifter announcing the name of the front where enemies will spawn next.

In Legion’s Folly, the three fronts will be base, drill, and milk. While the names might sound confusing now, Nessus’ Gambit map will be fitted with distinct landmarks to let fireteams know they’re in a specific front. For example, the drill front has a literal giant drill that rotates back and forth to catch a player’s eye. Plus, there will be other helpful sights, such as a cluster of red trees, to guide fireteams to the hub’s bank. “I tried to make everything pretty distinct, so you don’t get confused running around,” Juno said.

The designers also explained that they wanted Guardians to feel that there were several ways to enter and exit a front. While players will be able to run to and from fronts easily, there will be hidden passages above and below the main playable area for fast traveling. As Calihan explained, fireteams will have the ability to control their hub and also “pull off some extra crispy flanks” in the process.

What Bungie has revealed about Gambit so far has been impressive, with the creatively designed maps high on the list. In addition to the new mode, Forsaken will also introduce a load of other new features that could make Destiny 2 a worthwhile experience. In particular, new subclass branches will unlock nine more Supers, the story will take a significantly darker turn than the series has offered so far, and the new enemy faction could change up gameplay.

Destiny 2 is available for PlayStation 4, Xbox One, and PC. The Forsaken expansion will launch on September 5th.

Source: Game Informer

0   POINTS
0   POINTS



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.