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Destiny


 

The latest issue of Edge Magazine has shared new details about Bungie’s upcoming sequel, Destiny 2.

According to the article (via Reddit), the sequel contains more than 80 missions and activities that are described as substantial in length, challenge, story, and reward.

Bungie also revealed that at one point during development the team realized that it had way more content than actual progression, with testers reaching the end of character development with content still left to do at around the 55-hour mark (via Destructoid). Progression has since been tweaked to avoid this.

One of the major complaints with the original Destiny was its lack of content, both during progression and at end game. However, it looks as if Bungie is determined to not repeat those mistakes in Destiny 2, with cinematic lead Matthew Ward previously saying that he hopes players complain about there being too much story this time round.

Last week, Bungie shared a number of changes that have been made to Destiny 2 since the console beta last month, including matchmaking improvements, bug fixes, a super charge speed increase, and more.

Destiny 2 launches September 6th for Xbox One and PlayStation 4, with a PC release to follow on October 24th.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Destiny 2 features more than 80 missions and activities

It appears that Destiny 2 will not suffer from the same lack of content that the original did.

By Matthew Bennett | 08/14/2017 10:13 AM PT

News

The latest issue of Edge Magazine has shared new details about Bungie’s upcoming sequel, Destiny 2.

According to the article (via Reddit), the sequel contains more than 80 missions and activities that are described as substantial in length, challenge, story, and reward.

Bungie also revealed that at one point during development the team realized that it had way more content than actual progression, with testers reaching the end of character development with content still left to do at around the 55-hour mark (via Destructoid). Progression has since been tweaked to avoid this.

One of the major complaints with the original Destiny was its lack of content, both during progression and at end game. However, it looks as if Bungie is determined to not repeat those mistakes in Destiny 2, with cinematic lead Matthew Ward previously saying that he hopes players complain about there being too much story this time round.

Last week, Bungie shared a number of changes that have been made to Destiny 2 since the console beta last month, including matchmaking improvements, bug fixes, a super charge speed increase, and more.

Destiny 2 launches September 6th for Xbox One and PlayStation 4, with a PC release to follow on October 24th.

Read More


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89