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Destiny


 

Bungie previously revealed that among the many new features headed to Destiny 2 in the Forsaken expansion will be new subclass branches and Supers. As part of Game Informer‘s current month-long series of reveals for the DLC, the developer has provided an in-depth look at those new abilities and powers that will be available to players this September.

The developer has unveiled all nine of the new subclass branches and Supers that are set to arrive in Forsaken, which will be unlocked through different missions found in the Dreaming City. Each class—Titan, Warlock, and Hunter—will have three new subclasses attached to the previous offerings, with new perks, abilities, and Supers. While many of the branched forms seem to be enhancements on the original subclasses, some appear to drastically change them, such as the Warlock Dawnblade. The full list of subclass branches can be seen below.

Hunter

Arcstrider

The new subclass branch, Way of the Current, will take close-range battling to new heights, as Arcstrider Guardians will be able to use the Tempest Strike melee ability to uppercut an enemy into the air and leave behind a trail of Arc energy. The perks for the subclass—Ebb, Flow, and Lightning Weave—will also help players keep their grenade, melee, and dodge energy full. Ebb and Flow will attach electric charges to enemies, and with each hit, the Hunter’s three energy sources will refill. As for the new Super, Whirlwind Guard, it will add a shield to the Arc Staff that will be able to deflect shots from enemies to provide a triple damage boost to the staff.

Gunslinger

With the Way of a Thousand Cuts subclass, Gunslinger Guardians will have access to more knives than ever before through the Knife Trick ability. Instead of just one throwable blade, the attack will unleash a full fan of knives that cause explosive damage on impact. Lighting enemies on fire will trigger The Burning Edge perk, which will fill up the Hunter’s dodge, and killing an enemy on fire will grant Knife Trick energy through the Playing with Fire perk. The Super, Blade Barrage, will drop the Gunslinger’s hand cannon for the chance to throw several waves of knives at enemies.

Nightstalker

The Way of the Wraith subclass will take a different approach to its Super, Spectral Blades. Instead of offering a single shot that will increase DPS, players will be granted invisibility and a pair of blades to sneak around and take out opponents. It appears the rogue elements will also be found in the perks, as Flawless Execution will let players see through obstacles and gain invisibility. In addition, Shattering Strike will reduce an enemies damage output, while Corrosive Smoke will let the Hunter drop a bomb that will damage enemies in a large radius.

Titan

Sentinel

For the leaders out there, the Code of Commander subclass will give them the tools to make a fireteam unstoppable. Using the power of the Void, Controlled Demolition will attach a bomb to an enemy that increases in size when hit. Once the detonator receives enough damage, it will explode, sending more bombs onto other enemies and activating the Resupply perk that can heal all players. The Tactical Strike melee ability will even speed up that process, as it will send the Titan crashing into the ground to send a shockwave of Void energy that damages enemies and activates Controlled Demolition bombs. If things do get too hairy, the new Sentinel Super, Banner Shield, will let the Guardian throw up a large blockade that will stay in front of them as they move around the field. Fellow players will also be able to shoot through the shield, and with each hit, the Super will last longer.

Striker

The new Code of the Missile subclass will transform players into a melee powerhouse, as the Ballistic Slam ability will let a Titan rocket onto the ground for an explosive landing. If the Inertia Override ability is also activated, passing over ammo dropped by enemies will reload the player’s weapons. The Thundercrash Super takes the Ballistic Slam to a new level, as the player will become a missile that can launch farther through the air to deliver an even more powerful blast upon landing. Then, with the Impact Conversion perk, Super energy will be restored with each hit.

Sunbreaker

While Titans are known for getting up close and personal, the Code of Devastator subclass will fit them with a unique ranged attack. The new Throwing Hammer will let a Sunbreaker Titan chuck a weighty hammer at enemies, but instead of disappearing on contact, the melee weapon will drop to the ground, allowing the Guardian to pick it back up. As the player continues to throw the hammer, the Tireless Warrior perk will regenerate health, and the Roaring Flames perk will increase the damage output. For a bigger hammer, the Burning Maul Super will equip the Sunbreaker with a massive hammer that can either be used to deal an overhead strike or spun quickly for more precise hits.

Warlock

Dawnblade

With the Attunement of Grace subclass, Dawnblade Warlocks will fit into a new support role. The Super Well of Radiance will let the player throw down their Dawnblade to act as a beacon for healing and DPS. Fellow players within the radius of Well of Radiance will have a source of healing and damage control. When on the move, the Divine Protection ability will turn grenades into Blessings that will offer health and overshield drops to a fireteam. Guiding Flame will provide more damage boosts to allies with each hit, and all of the Warlock’s abilities can be regenerated with the Benevolent Dawn perk.

Stormcaller

The Attunement of Control is all about movement, which means Guardians using the subclass will be focused on collecting support energy for the fireteam. Enemies will drop new Ionic Traces that the Stormcaller Warlock will be able to pick up to restore grenade, melee, rift, and Super energy. When taking damage, the Pulsewave perk will make the player and the rest of their fireteam move faster. As for taking out enemies, the Ball Lightning ability will grant the ability to lob lightning-infused projectiles, while the Chaos Reach Super will create an Arc-charged beam.

Voidwalker

For players that enjoy a mix of ranged and melee attacks with Warlocks, the Attunement of Fission subclass branch for Voidwalkers will be their best bet. The new Super Nova Warp will let the Voidwalker Guardian teleport short distances to unleash an Arc explosion. For more options, the Atomic Breach ability will create a ranged Arc explosive, but it will also trigger the Handheld Supernova grenade that will damage nearby enemies. Also, the Dark Matter perk, which will refill the player’s rift, melee, and grenade energy, will be activated with each kill.

Destiny 2 is available for PlayStation 4, Xbox One, and PC. The Forsaken expansion is set to launch on September 5th.

Read More

Source: Game Informer


About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Destiny 2 reveals Forsaken’s new subclass branches and Supers

Bungie has offered an in-depth look at the new subclass Supers and abilities coming in Forsaken.

By Evan Slead | 07/12/2018 02:30 PM PT

News

Bungie previously revealed that among the many new features headed to Destiny 2 in the Forsaken expansion will be new subclass branches and Supers. As part of Game Informer‘s current month-long series of reveals for the DLC, the developer has provided an in-depth look at those new abilities and powers that will be available to players this September.

The developer has unveiled all nine of the new subclass branches and Supers that are set to arrive in Forsaken, which will be unlocked through different missions found in the Dreaming City. Each class—Titan, Warlock, and Hunter—will have three new subclasses attached to the previous offerings, with new perks, abilities, and Supers. While many of the branched forms seem to be enhancements on the original subclasses, some appear to drastically change them, such as the Warlock Dawnblade. The full list of subclass branches can be seen below.

Hunter

Arcstrider

The new subclass branch, Way of the Current, will take close-range battling to new heights, as Arcstrider Guardians will be able to use the Tempest Strike melee ability to uppercut an enemy into the air and leave behind a trail of Arc energy. The perks for the subclass—Ebb, Flow, and Lightning Weave—will also help players keep their grenade, melee, and dodge energy full. Ebb and Flow will attach electric charges to enemies, and with each hit, the Hunter’s three energy sources will refill. As for the new Super, Whirlwind Guard, it will add a shield to the Arc Staff that will be able to deflect shots from enemies to provide a triple damage boost to the staff.

Gunslinger

With the Way of a Thousand Cuts subclass, Gunslinger Guardians will have access to more knives than ever before through the Knife Trick ability. Instead of just one throwable blade, the attack will unleash a full fan of knives that cause explosive damage on impact. Lighting enemies on fire will trigger The Burning Edge perk, which will fill up the Hunter’s dodge, and killing an enemy on fire will grant Knife Trick energy through the Playing with Fire perk. The Super, Blade Barrage, will drop the Gunslinger’s hand cannon for the chance to throw several waves of knives at enemies.

Nightstalker

The Way of the Wraith subclass will take a different approach to its Super, Spectral Blades. Instead of offering a single shot that will increase DPS, players will be granted invisibility and a pair of blades to sneak around and take out opponents. It appears the rogue elements will also be found in the perks, as Flawless Execution will let players see through obstacles and gain invisibility. In addition, Shattering Strike will reduce an enemies damage output, while Corrosive Smoke will let the Hunter drop a bomb that will damage enemies in a large radius.

Titan

Sentinel

For the leaders out there, the Code of Commander subclass will give them the tools to make a fireteam unstoppable. Using the power of the Void, Controlled Demolition will attach a bomb to an enemy that increases in size when hit. Once the detonator receives enough damage, it will explode, sending more bombs onto other enemies and activating the Resupply perk that can heal all players. The Tactical Strike melee ability will even speed up that process, as it will send the Titan crashing into the ground to send a shockwave of Void energy that damages enemies and activates Controlled Demolition bombs. If things do get too hairy, the new Sentinel Super, Banner Shield, will let the Guardian throw up a large blockade that will stay in front of them as they move around the field. Fellow players will also be able to shoot through the shield, and with each hit, the Super will last longer.

Striker

The new Code of the Missile subclass will transform players into a melee powerhouse, as the Ballistic Slam ability will let a Titan rocket onto the ground for an explosive landing. If the Inertia Override ability is also activated, passing over ammo dropped by enemies will reload the player’s weapons. The Thundercrash Super takes the Ballistic Slam to a new level, as the player will become a missile that can launch farther through the air to deliver an even more powerful blast upon landing. Then, with the Impact Conversion perk, Super energy will be restored with each hit.

Sunbreaker

While Titans are known for getting up close and personal, the Code of Devastator subclass will fit them with a unique ranged attack. The new Throwing Hammer will let a Sunbreaker Titan chuck a weighty hammer at enemies, but instead of disappearing on contact, the melee weapon will drop to the ground, allowing the Guardian to pick it back up. As the player continues to throw the hammer, the Tireless Warrior perk will regenerate health, and the Roaring Flames perk will increase the damage output. For a bigger hammer, the Burning Maul Super will equip the Sunbreaker with a massive hammer that can either be used to deal an overhead strike or spun quickly for more precise hits.

Warlock

Dawnblade

With the Attunement of Grace subclass, Dawnblade Warlocks will fit into a new support role. The Super Well of Radiance will let the player throw down their Dawnblade to act as a beacon for healing and DPS. Fellow players within the radius of Well of Radiance will have a source of healing and damage control. When on the move, the Divine Protection ability will turn grenades into Blessings that will offer health and overshield drops to a fireteam. Guiding Flame will provide more damage boosts to allies with each hit, and all of the Warlock’s abilities can be regenerated with the Benevolent Dawn perk.

Stormcaller

The Attunement of Control is all about movement, which means Guardians using the subclass will be focused on collecting support energy for the fireteam. Enemies will drop new Ionic Traces that the Stormcaller Warlock will be able to pick up to restore grenade, melee, rift, and Super energy. When taking damage, the Pulsewave perk will make the player and the rest of their fireteam move faster. As for taking out enemies, the Ball Lightning ability will grant the ability to lob lightning-infused projectiles, while the Chaos Reach Super will create an Arc-charged beam.

Voidwalker

For players that enjoy a mix of ranged and melee attacks with Warlocks, the Attunement of Fission subclass branch for Voidwalkers will be their best bet. The new Super Nova Warp will let the Voidwalker Guardian teleport short distances to unleash an Arc explosion. For more options, the Atomic Breach ability will create a ranged Arc explosive, but it will also trigger the Handheld Supernova grenade that will damage nearby enemies. Also, the Dark Matter perk, which will refill the player’s rift, melee, and grenade energy, will be activated with each kill.

Destiny 2 is available for PlayStation 4, Xbox One, and PC. The Forsaken expansion is set to launch on September 5th.

Read More

Source: Game Informer



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.