Destiny 2 will introduce a brand new way to punish players who die in raids, because, according to director Luke Smith, it’s unfun to die and be stuck watching everyone else play.
Sadly, Smith didn’t go into detail about what this new system will be, but he did say that it has been introduced to avoid having to lower the difficulty. Presumably, to account for the new Guided Games feature.
Guided Games allows solo players to join pre-made groups in a number of Destiny 2‘s activities, including raids. The issue is the amount of communication and cohesion required to complete some of Destiny‘s tougher challenges might not be there when groups are playing with random people. This new system should help out in this regard.
“The raids I think should always be challenging you to cooperate, collaborate, and communicate, but I don’t want to bring the difficulty down,” Smith told Giant Bomb (via GameRant) “We had a conversation. We have a brand new death penalty in the game for raiding. I think it’s pretty unfun to die and just watch on hard mode. So we have a brand new death penalty.
“On the normal mode raids people have talked about wanting to remove it because it’s different and why not just use the strike difficulty. But we don’t want to change the difficulty, because we believe our players are smart, and we believe that motivated groups of players can take on these challenges and complete them.”
Destiny 2 launches September 6th on Xbox one and PlayStation 4, and will be coming to PC on October 24th. For players who can’t wait until then, an open beta is scheduled to begin on consoles in July and on PC in August.
Source: Giant Bomb