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Destiny


 

Bungie recently unveiled a content roadmap filled with many exciting reworks for Destiny 2. One of the vaguer but possibly significant notes, “overall sandbox changes,” has now been detailed by the team in a follow-up post.

Destiny 2 design lead Josh Hamrick uses a majority of the new blog post to give more context to the March 27th update in the works, which is set to introduce weapon and ability sandbox tweaks. It seems Bungie is taking a cue from the sci-fi realm with “faster, more intense,” as the sandbox rework will essentially make every aspect of the game fast-paced. In Hamrick’s words:

Our goals for this round are to provide individual players with more hero moments by increasing overall speed and mobility, increasing the amount of Supers you charge to demolish your enemies, and increasing the frequency and impact of our most montage worthy power weapons, especially in Crucible.

Speed is being inserted into nearly every corner of the game, as seen from the detailed notes listed below. Every unique Guardian ability, from Catapult to Strafe Lift, will be buffed to make players move faster. Even the players’ average ground speed has been increased to make moving from point A to point B a zippier experience. Bungie has also tweaked subclass movement for all three classes, not only making Supers recharge faster, but also adding movement speed increases while using them.

“Go Fast Update” Notes

  • All three glides plus Catapult and Strafe Lift have been returned and bugged to make them more unique and faster.
  • The mobility stat has had its range expanded and been completely retuned as well. In short, everyone gets faster and the high end is high.
  • The players’ ground speed cap has been increased, allowing for faster total movement speed, regardless of how you may get there.
  • Arcstrider, Sentinel, and Striker all move faster, and at the same speed as one another, while in their Supers.
  • Arcstrider, as a whole, is performing well in PvP but mostly due to its neutral game perks. We’ve made the following changes in an effort to get the Super to be a more competitive option:
    • Faster Attack Animations
    • Faster Dodge Animations
    • Increased range of all attacks
  • Supers recharge faster for everyone!
  • We’ve buffed several weapon archetypes (including, but not limited to, Hand Cannons, Pulse Rifles, Sniper Rifles, and Shotguns) and a few specific perks, as well.
    • A key goal here is to make Shotgun, Snipers, and Fusion rifles more prevalent in the game.
  • We’ve also been working side-by-side with our friends on PvP to increase the pace of PvP combat and the frequency of power play. Here’s a sneak peek at their hard work:
    • Player respawn times for all Quickplay modes have been decreased
    • Power ammo respawn timers for all Quickplay modes have been reduced ~30%
    • Power ammo respawn timers in Survival have been reduced ~40%
    • Power ammo respawn timers in Countdown have been reduced ~25%
    • Ammo counts have been adjusted in relation to these timers, and in relation to weapon type
    • Enemy players now drop their power ammo on death
      • The dropped brick is available to anyone until picked up or 30 seconds have passed

As for weapons, the heavy-hitters, including shotguns, snipers, and fusion rifles, have been buffed to make them more viable. One of the major complaints from Guardians in Destiny 2 was the lack of diversity between the weapon categories, as guns, like fusion rifles, didn’t pack as much of a punch as lower-tiered weapons. The team is also translating these changes into PvP to make Power weapons more usable than ever before. The respawn timers for Power ammo have all been decreased in the major modes, which include Quickplay, Survival, and Countdown. Also, when players die their held Power ammo can be picked up by any player, which should keep fireteams from abandoning teammates.

Harmick ends the post stating these are just the beginning of the changes the team has planned for the sandbox of Destiny 2. Apart from the overall gameplay reworks, the team is still working on changes to the mod, shader, and weapon categorization system. Bungie is also getting ready to launch Expansion II, now officially slated for a May release. If this latest blog post is any indication of what’s to come, Guardians will continue to get more detailed breakdowns of these and other changes down the line.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Source: Bungie.net

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About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Destiny 2 is about to get more fast-paced

Bungie has detailed the many sandbox changes coming soon that will entirely rework how Guardians play.

By Evan Slead | 02/2/2018 11:30 AM PT | Updated 02/2/2018 11:57 AM PT

News

Bungie recently unveiled a content roadmap filled with many exciting reworks for Destiny 2. One of the vaguer but possibly significant notes, “overall sandbox changes,” has now been detailed by the team in a follow-up post.

Destiny 2 design lead Josh Hamrick uses a majority of the new blog post to give more context to the March 27th update in the works, which is set to introduce weapon and ability sandbox tweaks. It seems Bungie is taking a cue from the sci-fi realm with “faster, more intense,” as the sandbox rework will essentially make every aspect of the game fast-paced. In Hamrick’s words:

Our goals for this round are to provide individual players with more hero moments by increasing overall speed and mobility, increasing the amount of Supers you charge to demolish your enemies, and increasing the frequency and impact of our most montage worthy power weapons, especially in Crucible.

Speed is being inserted into nearly every corner of the game, as seen from the detailed notes listed below. Every unique Guardian ability, from Catapult to Strafe Lift, will be buffed to make players move faster. Even the players’ average ground speed has been increased to make moving from point A to point B a zippier experience. Bungie has also tweaked subclass movement for all three classes, not only making Supers recharge faster, but also adding movement speed increases while using them.

“Go Fast Update” Notes

  • All three glides plus Catapult and Strafe Lift have been returned and bugged to make them more unique and faster.
  • The mobility stat has had its range expanded and been completely retuned as well. In short, everyone gets faster and the high end is high.
  • The players’ ground speed cap has been increased, allowing for faster total movement speed, regardless of how you may get there.
  • Arcstrider, Sentinel, and Striker all move faster, and at the same speed as one another, while in their Supers.
  • Arcstrider, as a whole, is performing well in PvP but mostly due to its neutral game perks. We’ve made the following changes in an effort to get the Super to be a more competitive option:
    • Faster Attack Animations
    • Faster Dodge Animations
    • Increased range of all attacks
  • Supers recharge faster for everyone!
  • We’ve buffed several weapon archetypes (including, but not limited to, Hand Cannons, Pulse Rifles, Sniper Rifles, and Shotguns) and a few specific perks, as well.
    • A key goal here is to make Shotgun, Snipers, and Fusion rifles more prevalent in the game.
  • We’ve also been working side-by-side with our friends on PvP to increase the pace of PvP combat and the frequency of power play. Here’s a sneak peek at their hard work:
    • Player respawn times for all Quickplay modes have been decreased
    • Power ammo respawn timers for all Quickplay modes have been reduced ~30%
    • Power ammo respawn timers in Survival have been reduced ~40%
    • Power ammo respawn timers in Countdown have been reduced ~25%
    • Ammo counts have been adjusted in relation to these timers, and in relation to weapon type
    • Enemy players now drop their power ammo on death
      • The dropped brick is available to anyone until picked up or 30 seconds have passed

As for weapons, the heavy-hitters, including shotguns, snipers, and fusion rifles, have been buffed to make them more viable. One of the major complaints from Guardians in Destiny 2 was the lack of diversity between the weapon categories, as guns, like fusion rifles, didn’t pack as much of a punch as lower-tiered weapons. The team is also translating these changes into PvP to make Power weapons more usable than ever before. The respawn timers for Power ammo have all been decreased in the major modes, which include Quickplay, Survival, and Countdown. Also, when players die their held Power ammo can be picked up by any player, which should keep fireteams from abandoning teammates.

Harmick ends the post stating these are just the beginning of the changes the team has planned for the sandbox of Destiny 2. Apart from the overall gameplay reworks, the team is still working on changes to the mod, shader, and weapon categorization system. Bungie is also getting ready to launch Expansion II, now officially slated for a May release. If this latest blog post is any indication of what’s to come, Guardians will continue to get more detailed breakdowns of these and other changes down the line.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Source: Bungie.net

0   POINTS
0   POINTS



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.