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Destiny


 

Destiny 2 has promised to be a story of great adversity, but not every threat from the first game will play a significant role. According to game director Luke Smith, the strange and curious threat of the Darkness is not going to be a concern, at least not in Destiny 2.

In the sequel’s reveal trailer, Dominus Ghaul—the game’s antagonist—rips the power of the Light from the Guardians, destroying the Tower and sending them to distant worlds to hopefully survive his new evil reign. In an interview with Game Informer, Smith and project lead Mark Noseworthy expand on this dark narrative, making it clear this time around the Guardians have to deal with this new foe’s plans before discovering more lore on The Darkness.

“We’re exploring the relationship between the player and the Ghost in terms of the Light, and Ghaul’s coveting of the Light,” Smith said. “As such, we wanted to carve off other things that we didn’t think were important to the release, such as words like the Darkness.” Despite mostly being a possible enemy or looming threat, Bungie seems well aware players were intrigued by the Darkness concept and want more answers. “We’ve never really said what [The Darkness] means,” said Smith. “Ultimately, we do owe our players a story there—what is the Darkness?—but that’s not in the game.”

It seems the major threat of the Cabal will be reason enough for the Guardians to take up arms again in battle, as well as discovering the intent behind Dominus Ghaul’s attack on their homestead. Overall, Smith and Noseworthy want players to understand this new narrative focus will begin new threads that will carry through to the end of the franchise. Despite how bleak Destiny 2 will most likely be now that all the Guardians had is gone, Bungie is clear on what the franchise is going to be about. “Destiny as a franchise is always going to be about hope.”

In addition to the narrative shift, Destiny 2 is packed with new features, including a matchmaking service for solo players in raids, new weapons, new planets, and new subclasses for the Guardians. Destiny 2 will launch for PlayStation 4 and Xbox One on September 8th, 2017, with a release for PC to be announced at a later date.

Read More

Source: Game Rant


About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Destiny 2 is stepping away from the Darkness to focus on the Light

While the mysterious Darkness played a heavy role in Destiny, Bungie says the sequel is all about the new villain.

By Evan Slead | 06/12/2017 12:25 PM PT

News

Destiny 2 has promised to be a story of great adversity, but not every threat from the first game will play a significant role. According to game director Luke Smith, the strange and curious threat of the Darkness is not going to be a concern, at least not in Destiny 2.

In the sequel’s reveal trailer, Dominus Ghaul—the game’s antagonist—rips the power of the Light from the Guardians, destroying the Tower and sending them to distant worlds to hopefully survive his new evil reign. In an interview with Game Informer, Smith and project lead Mark Noseworthy expand on this dark narrative, making it clear this time around the Guardians have to deal with this new foe’s plans before discovering more lore on The Darkness.

“We’re exploring the relationship between the player and the Ghost in terms of the Light, and Ghaul’s coveting of the Light,” Smith said. “As such, we wanted to carve off other things that we didn’t think were important to the release, such as words like the Darkness.” Despite mostly being a possible enemy or looming threat, Bungie seems well aware players were intrigued by the Darkness concept and want more answers. “We’ve never really said what [The Darkness] means,” said Smith. “Ultimately, we do owe our players a story there—what is the Darkness?—but that’s not in the game.”

It seems the major threat of the Cabal will be reason enough for the Guardians to take up arms again in battle, as well as discovering the intent behind Dominus Ghaul’s attack on their homestead. Overall, Smith and Noseworthy want players to understand this new narrative focus will begin new threads that will carry through to the end of the franchise. Despite how bleak Destiny 2 will most likely be now that all the Guardians had is gone, Bungie is clear on what the franchise is going to be about. “Destiny as a franchise is always going to be about hope.”

In addition to the narrative shift, Destiny 2 is packed with new features, including a matchmaking service for solo players in raids, new weapons, new planets, and new subclasses for the Guardians. Destiny 2 will launch for PlayStation 4 and Xbox One on September 8th, 2017, with a release for PC to be announced at a later date.

Read More

Source: Game Rant



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.