Bungie has announced it’s scrapping plans for a livestream tomorrow, November 29th, to instead respond to feedback about Destiny 2 amidst a rising tide of negativity within the game’s community.
Bungie originally planned the stream, the third in a series promoting the upcoming Curse of Osiris, to highlight new weapons and gear arriving as part of the expansion, which drops December 5th. It’s no longer happening, and indeed there’s no official word on if or when the information that was to be discussed will be shared with the public. Instead, we’ll be getting a blog post from “studio” leadership on Bungie.net, slated to go up sometime on Wednesday.
The announcement came via a forum post from community manager David “DeeJ” Dague. Here it is in full:
Tomorrow, we had planned to conduct the final stream prior to the launch of “Curse of Osiris” to show off some of the weapons and armor the expansion includes. Instead, we are investing all our efforts into delivering some higher priority information about Destiny 2. You’ll hear from studio leadership about their assessment of Destiny all up, they’ll talk about our goals for the game going forward, and you’ll also learn about how we’re reacting to your feedback with some game updates that will arrive in the next few weeks.
That will appear on the Bungie Blog on Wednesday.
Though Bungie gave no official reason for the change of plans, communities of Destiny 2 players on Reddit, the official forums, and elsewhere have expressed an increasing sense of disatisfaction with the state of the game and what’s perceived as lack of transparency on Bungie’s part.
Bungie’s changes to the game’s XP system have proven to be a recent flashpoint, as has one memorable event in the last Curse of Osiris livestream. In the case of the former, players discovered in recent weeks that Destiny 2 had not been awarding the amount of XP the game said it was to extremely active players, making it take considerably longer to earn new levels and gear. Bungie finally fessed up and turned off the XP scaling system, but the studio simultaneously doubled the amount of experience required to level up.
In the latter instance, fans latched onto a moment in the stream when DeeJ described a new piece of Curse of Osiris content as “the most rewarding public event,” only for the player on stream to receive an underwhelming two tokens and a common blue engram. The episode, encapsulated in the hashtag #twotokensandablue, quickly became a meme among Destiny 2 players, emblematic of Destiny 2‘s lackluster endgame and frustrating grind. Someone even put it on a t-shirt.
Whether a single blog post will do much to slow the growing dissatisfaction with the game is anyone’s guess, but Bungie could (and arguably should) use this—and the promised improvements to the game’s economy—as the first step towards building a better, more transparent relationship with the Destiny 2 community. If there’s anything we’ve learned from recent events, it’s that it’s hard to make games when the fans think you hate them.