Destiny 2 director Luke Smith has revealed that the upcoming sequel will do away with random perks on weapons.
Currently, each of Destiny’s weapons has a chance to drop with a random set of perks, meaning that each duplicate loot drop has a chance to be better or worse than the last. However, in Destiny 2, each weapon will drop with set perks that have been handcrafted by Bungie.
“There aren’t random rolls on weapons anymore. Better Devils is a Crucible hand cannon [in Destiny 2], and what it has on it is what it has on it. Period,”Smith told Mashable. “You can look at all the hand cannons now [for example] and track the data for everything.”
This change will allow the development team to make small tuning changes to each individual weapon, without worrying about the perks or adjusting all weapons of the same type.
“It’s gonna give us more flexibility to do per-item tuning,” he said. “[That’s] something we haven’t had before because of the way we were building the [first] game.”
However, this change raises an important question: what’s the point of getting duplicate weapon drops? As mentioned above, under the current system, each drop has a chance of being a better roll than the previous. According to Smith, the answer to this question is still being nailed down.
“How can my second, third, and tenth Better Devils hand cannon be interesting? That’s a question we should be asking and answering as quickly as we can,” Smith explained. “We have ideas. While I would like nothing more than to share those ideas with you, we’re up against [a deadline]. I don’t know if they’ll make it for our [release] date. But we have some ideas that we’re pretty excited about.”
Destiny 2 launches September 6th for Xbox One and PlayStation 4, with a PC release to follow on October 24th.