Destiny 2‘s first expansion, Curse of Osiris, has finally launched, and with it comes more than just a new chapter in the game’s story. The 1.1.0 update details have been revealed on Bungie.net, and there are a lot of new changes, from general bug fixes to significant activity changes. Among the tweaks are new Power level requirements for Destiny 2‘s more difficult quests, as well as a new bonus for players who surpass the new level cap.
While Guardians might want to jump into the Nightfall Strike and Leviathan raid for the latest weekly reset, it seems new Power level requirements have been made for both modes. Previously, the Nightfall strike had a relatively low Power level requirement of 240, with the harder Prestige version being 300. Now, players must be at least 270 for the standard Nightfall run and 330 for Prestige. Leviathan received a similar bump, with the normal version changing from 270 to 300 and the Prestige version changing from 300 to 330. The raising of levels is likely because of the new Power level and overall player level cap increase introduced in Curse of Osiris. Players can now reach level 25 and get as high as Power level 335 with mods on gear.
The new requirements should implore Guardians enough to reach level 25, but Bungie also added a gear bonus. Moving forward, there will be increased Legendary drops during Public Events for those above level 20. Strangely, the chance of rare drops have been decreased in Public Events and increased in PvP matches, though. Public Events have never been a great source for rare engrams or weapon drops, but the developer might have lowered it, even more, to offer better rewards for players attempting to earn gear and XP in multiplayer.
Recently, Bungie went under fire for incorrectly displaying XP gains and secretly decreasing the amount of XP earned when playing several missions in a short amount of time, like Public Events. Since then, the developer stated they were working on a new XP system, so this could be part of Bungie’s plan to move players away from relying on the easier Public Events for XP and gear.
A majority of the remaining details in the update notes are specific to individual weapons, armor, classes, and previous bugs. Players can check out the full list of sandbox changes below to see if their favorite piece of gear or subclass has changed. It’ll be interesting to see how all these tweaks affect overall balance going forward.
- Increased the damage dealt to bosses from Super abilities
- Adjusted the output of the Recovery stat so that characters with the lowest Recovery totals will start regenerating slightly fasterGrenades
- Reduced Pulse Grenade damage slightly and toned down the intensity of camera shake and controller rumble associated with each pulse
- Reduced the recharge rate of additional grenade charges beyond the first
- Normalized the recharge rate of Arcbolt and Firebolt Grenades to match the other grenade archetypes
- Increased damage inflicted to combatants by Flashbang Grenade, Magnetic Grenade, Suppressor Grenade, Incendiary Grenade, Fusion Grenade, Skip Grenade, Flux Grenade, Arcbolt Grenade, Swarm Grenade, Tripmine Grenade, Storm Grenade, Firebolt Grenade, Axion Bolt, and Scatter Grenade.Titan
- Fixed an issue allowing the Titan’s Rally Barricade ability to generate infinite ammo for certain weapon types
- Fixed an issue allowing players to chain Fist of Havoc abilities indefinitely
- Decreased the distance traveled in the air with the shoulder charge ability when it is executed without a target
- Increased the number of solar hammers that can be thrown during the duration of the Hammer of Sol Super ability
- Extended the timer for the Hammer Strike’s weaken debuff by 1 second and corrected an issue that was causing the visual effects not to represent the duration properly
- The Sunspot health regeneration buff now lingers for 3 seconds after moving through a Sunspot
- Tempered Metal and Sol Invictus no longer trigger off combatant solar shield detonation killsHunter
- Arcstrider dodge now briefly breaks tracking
- The base duration of Golden Gun is now the same for both paths
- Shadowshot now suppresses targets immediately on a direct hit
- Shadowshot no longer tethers dropships
- Increased the amount of time available to fire arrows while using the Moebius Quiver upgrade of the Shadowshot Super abilityWarlock
- Explosive rounds no longer receive bonus damage from Empowering rift
- The Heat Rises perk no longer triggers on destructible objects
- Updated the Devour perk description to correctly indicate that the ability is triggered on kills
- The Nova Bomb created by the Cataclysm upgrade maintains its initial speed for longer before slowing down
- Hunter leg armor with Survivalist stat package now grants RecoveryExotic Amor
- Mask of the Quiet One no longer grants energy when the wearer takes damage from friendly players
- Shield Bash now triggers the Dreaded Visage perk on Mask of the Quiet One
- Slightly increased the damage dealt by ACD/0 Feedback Fence
- Kills with the Fury Conductors perk on ACD.0 Feedback Fence now show correct icon in the kill feed
- Adjusted the grenade recharge granted by Starfire Protocol to compensate for the global decrease in the second grenade recharge rate
- Improved ready and stow speed on Peacekeepers
- Added an additional perk to Lucky Pants that loads a single bullet to the chamber of a stowed Hand Cannon whenever the player scores a precision hit with any weapon
- Reworked Karnstein Armlets in two ways: on a melee hit, the armlets now provide heightened Mobility and Recovery and highlight low-health targets; and scoring a melee kill immediately restores a significant amount of the wearer’s health
- Fixed an issue with Dunemarchers where the Linear Actuators perk was not triggering consistently
- Increased the base damage and reduced the precision modifier of Precision Auto Rifles
- Slightly reduced the aim deflection of High-Caliber Rounds on Auto Rifles and Scout Rifles
- Reduced the effectiveness of Aim Assist at higher ranges on Scout Rifles
- Reduced severity of recoil on Hakke High-Impact Auto Rifles
- Hand Cannon accuracy recovery now scales with rate of fire
- Improved base Aim Assist on aggressive Hand Cannons
- Slightly increased the rate of fire time between bursts on all Omolon Sidearms
- Slightly increased impact damage on lightweight single-shot Grenade Launchers
- Fixed an issue with the Tireless Blade Sword perk where players could sometimes get sword ammo from an unpowered sword attack
- Fixed an issue where the Infinite Guard perk would drain ammo when guarding in a Healing Rift
- The Relentless Strikes sword perk no longer returns ammo on heavy attacks
- When comparing Sniper Rifle stats the UI correctly updates for maximum magazine values
- Fixed an issue with Ambitious Assassin to make it more consistentExotic Weapons
- Increased Fighting Lion damage and changed Thin the Herd perk to now grant bonus ammo rather than pulling ammo from the player inventory
- Shooting destructible objects with Graviton Lance, Sunshot, Merciless, Sturm, and Drang no longer trigger the Exotic weapon perks
- Fixed an issue with D.A.R.C.I’s Target Acquired perk to make it more consistent
Outside of these updates, players can now fly to the new planet Mercury and take on Curse of Osiris‘ campaign. Guardians will learn more about the origins of Osiris’ expulsion from the Traveler and see a possibly bleak future with the Vex in control. New Exotic weapons and armor will be available, too, so players should blaze through the DLC to earn the new gear and make the new Leviathan raid mode, Eater of Worlds, a tad bit easier.
Destiny 2 is available for PlayStation 4, Xbox One, and PC.