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Destiny


 

One of the many environments ripe for exploring in Destiny 2 can be experienced for the first time through the latest IGN First video, which takes us through the Vex-infested planetoid of Nessus.

Hosted by programming lead Rob Engeln and IGN’s Destin Legarie, the video begins with a breakdown of how public events will return in Destiny 2. In one of these instances, Cabal drills that launch from the sky and players must survive waves of Cabal infrantry and airstrikes to defend the drill for a set amount of time, similar to the Warsat public event in the original game.

Some event types will be reimagined from the first game, but Engeln claims there will be more entirely new events than returning ones. Whether new or reimagined, Destiny 2‘s public events take influences from the Court of Oryx and Archon’s Forge survival arenas of the previous game to give “a bit of bite” to the event variety. Heroic Triggers are one example of this adaptation, giving players optional objectives that, when completed, unlock a more difficult variant of the event.

These public events are best tackled through Flashpoint events, which tasks players to clear out public events in a set location of a zone that rotates each week. Aside from the additional rewards earned for completing the public events, Flashpoints with also bring with them treasure that can be found through purchasing treasure maps, as well as numerous secret bosses that can only be faced during a particular zone’s Flashpoint week.

Apart from public events, players will also have Adventures with which to occupy themselves in free-roam environments. Adventures are seamless challenges players can enjoy in a zone—reminiscent to the quests players took on in the first Destiny—which provide some backstory to the area and enemies the player is encountering around the environment. For a grander narrative, players can embark on World Quests, which are much broader sequences of challenges and discovery that can take a while to come to fruition.

One of the final features of Destiny 2‘s explorable zones discussed in the video is the Lost Sectors. Many times in the original game, players would travel into a suspicious looking cave and have their curiosity rewarded with a measly chest in the best cases. With a symbol on a wall hinting at the location, certain caves in Destiny 2 will now result in a labyrinthine adventure that lead to a boss fight and loot chest reward for taking out the threats.

Previous Destiny 2-themed IGN First videos covered two separate Crucible maps, a sequel’s new social space, and changes made to the Control Crucible mode.

Destiny 2 is slated to launch September 6th on PlayStation 4 and Xbox One, with a PC release date of October 24th.

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About Nick Plessas

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Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Destiny 2 shows off massive breakdown of patrols, new planet Nessus

A tidal wave of details is now available on one of Destiny 2's first explorable zones, thanks to a new video.

By Nick Plessas | 07/25/2017 01:00 PM PT | Updated 07/25/2017 01:39 PM PT

Video

One of the many environments ripe for exploring in Destiny 2 can be experienced for the first time through the latest IGN First video, which takes us through the Vex-infested planetoid of Nessus.

Hosted by programming lead Rob Engeln and IGN’s Destin Legarie, the video begins with a breakdown of how public events will return in Destiny 2. In one of these instances, Cabal drills that launch from the sky and players must survive waves of Cabal infrantry and airstrikes to defend the drill for a set amount of time, similar to the Warsat public event in the original game.

Some event types will be reimagined from the first game, but Engeln claims there will be more entirely new events than returning ones. Whether new or reimagined, Destiny 2‘s public events take influences from the Court of Oryx and Archon’s Forge survival arenas of the previous game to give “a bit of bite” to the event variety. Heroic Triggers are one example of this adaptation, giving players optional objectives that, when completed, unlock a more difficult variant of the event.

These public events are best tackled through Flashpoint events, which tasks players to clear out public events in a set location of a zone that rotates each week. Aside from the additional rewards earned for completing the public events, Flashpoints with also bring with them treasure that can be found through purchasing treasure maps, as well as numerous secret bosses that can only be faced during a particular zone’s Flashpoint week.

Apart from public events, players will also have Adventures with which to occupy themselves in free-roam environments. Adventures are seamless challenges players can enjoy in a zone—reminiscent to the quests players took on in the first Destiny—which provide some backstory to the area and enemies the player is encountering around the environment. For a grander narrative, players can embark on World Quests, which are much broader sequences of challenges and discovery that can take a while to come to fruition.

One of the final features of Destiny 2‘s explorable zones discussed in the video is the Lost Sectors. Many times in the original game, players would travel into a suspicious looking cave and have their curiosity rewarded with a measly chest in the best cases. With a symbol on a wall hinting at the location, certain caves in Destiny 2 will now result in a labyrinthine adventure that lead to a boss fight and loot chest reward for taking out the threats.

Previous Destiny 2-themed IGN First videos covered two separate Crucible maps, a sequel’s new social space, and changes made to the Control Crucible mode.

Destiny 2 is slated to launch September 6th on PlayStation 4 and Xbox One, with a PC release date of October 24th.

0   POINTS
0   POINTS



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808