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Destiny


 

Due to the growing number of complaints from players, Bungie has delivered and promised many changes to several areas of Destiny 2 through a content roadmap. Thankfully, the developers don’t seem to be slowing down either. On top of the previously revealed plans, they recently teased one of the community’s primary concerns is currently being addressed: weapon slots.

During the latest Bounty Twitch stream, Bungie community manager David “DeeJ” Dague, design lead Josh Hamrick, and senior PvP designer Kevin Yanes revealed the other plans outside of the development roadmap the team has been working on. In particular, one fan asked if the weapon slot system from the first Destiny would ever return. According to Hamrick, the team has plans beyond a return to the old format. “I think that’s a reasonable request. Ultimately though, we want to do something better,” he said. “Either way we’re actively working on weapon slot changes right now. Like, right now.”

A significant change Bungie made when moving from Destiny to Destiny 2 was a rework of the weapon slots. In the first game, all guns were categorized as Primary, Special, and Heavy, with the sequel changing them to Kinetic, Energy, and Power. Apart from the name changes of the slots, players realized the real difference came down to what types of weapons could be available in each category. Many complained the sequel’s format made certain gun types, such as sniper rifles and grenade launchers, obsolete because they were relegated to a group with much better options.

It’s unclear how significant these changes will be, but it’s another feature in the long list of planned reworks that could make Destiny 2 the game players have wanted from the start. It seems the team is also seeking more feedback from fans in the form of a possible public test server. According to Yanes:

We’ve heard the feedback that the community wants more involvement or at least more of a conversation. We’re actually looking at ways with the stream, but even in-game, you know there’s a big desire for testing builds early, so it’s something we’re thinking about and talking about and working on.

The next major update to the sci-fi shooter is scheduled to arrive in May, with a handful of tweaks to existing features packed inside of it. The start of season three will bring private match options to PvP, reworks of select Exotics, a Prestige mode for the Eater of Worlds raid lair, and more. Perhaps the most intriguing addition, though, will be the launch of Expansion II. Bungie previously revealed the DLC would be arriving in May, and recent leaks suggest it could be available as early as May 8th.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Source: IGN

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About Evan Slead

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Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Destiny 2 team ‘actively working on weapon slot changes’

Guardians could see more than just a return to Destiny's weapon slot system.

By Evan Slead | 04/5/2018 01:30 PM PT

News

Due to the growing number of complaints from players, Bungie has delivered and promised many changes to several areas of Destiny 2 through a content roadmap. Thankfully, the developers don’t seem to be slowing down either. On top of the previously revealed plans, they recently teased one of the community’s primary concerns is currently being addressed: weapon slots.

During the latest Bounty Twitch stream, Bungie community manager David “DeeJ” Dague, design lead Josh Hamrick, and senior PvP designer Kevin Yanes revealed the other plans outside of the development roadmap the team has been working on. In particular, one fan asked if the weapon slot system from the first Destiny would ever return. According to Hamrick, the team has plans beyond a return to the old format. “I think that’s a reasonable request. Ultimately though, we want to do something better,” he said. “Either way we’re actively working on weapon slot changes right now. Like, right now.”

A significant change Bungie made when moving from Destiny to Destiny 2 was a rework of the weapon slots. In the first game, all guns were categorized as Primary, Special, and Heavy, with the sequel changing them to Kinetic, Energy, and Power. Apart from the name changes of the slots, players realized the real difference came down to what types of weapons could be available in each category. Many complained the sequel’s format made certain gun types, such as sniper rifles and grenade launchers, obsolete because they were relegated to a group with much better options.

It’s unclear how significant these changes will be, but it’s another feature in the long list of planned reworks that could make Destiny 2 the game players have wanted from the start. It seems the team is also seeking more feedback from fans in the form of a possible public test server. According to Yanes:

We’ve heard the feedback that the community wants more involvement or at least more of a conversation. We’re actually looking at ways with the stream, but even in-game, you know there’s a big desire for testing builds early, so it’s something we’re thinking about and talking about and working on.

The next major update to the sci-fi shooter is scheduled to arrive in May, with a handful of tweaks to existing features packed inside of it. The start of season three will bring private match options to PvP, reworks of select Exotics, a Prestige mode for the Eater of Worlds raid lair, and more. Perhaps the most intriguing addition, though, will be the launch of Expansion II. Bungie previously revealed the DLC would be arriving in May, and recent leaks suggest it could be available as early as May 8th.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Source: IGN

0   POINTS
0   POINTS



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.