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Destiny


 

At this stage of Destiny 2‘s life cycle, Bungie seems to be constantly on the defensive, promising time and again to fix issues and respond to player complaints. Between questionable changes to event gear distribution and an underwhelming amount of new content from the game’s expansion, the Guardian community has had plenty to be frustrated about, but that doesn’t mean the fans or developers are ignoring lower-priority issues. One of those less-vital problems, the unpopular changes to shaders, will be getting some attention soon.

When Destiny 2 launched, players noticed shaders, which allow you to customize your gear’s color, had been reclassified as consumables, rather than infinite use items. When Bungie heard the backlash from fans, it explained the system would not change, and while that still seems to be true, an aspect of it is going to be fixed. Destiny 2‘s game director turned spokesperson Christopher Barrett has taken to Twitter to share the team is working on a way to dismantle shaders more efficiently, seen below.

Part of the frustration with the choice to make shaders consumable is they can take up precious inventory space, making it difficult to pick up new color variants and leaving Guardians to dismantle sets they don’t want constantly. On top of it, they have to be removed one by one, with no option to disassemble in a single slot. According to Barrett, another blog post will detail why the team can’t simply add a means to dismantle in one swoop but also states a “solution” is on the way.

While players will have to wait for more information on how shaders will work moving forward, it’s an addition to the long list of promised fixes from Barrett and the Destiny 2 team. The director has been surprisingly vocal on Twitter recently, responding to many users’ questions and concerns, typically pointing them to an upcoming blog post for more details. Along with shaders, Strike-specific loot options, an overhaul of the weapon system, and less reliance on the Eververse are supposedly the current tweaks getting attention from Bungie. As for new content, which the game truly needs, a new season of Iron Banner is headed to players on January 30th.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

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Source: Game Rant


About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Destiny 2 team is working on ‘solution’ for the shader system

Bungie says Destiny 2's shader system isn't the easy fix some fans might think.

By Evan Slead | 01/22/2018 01:30 PM PT

News

At this stage of Destiny 2‘s life cycle, Bungie seems to be constantly on the defensive, promising time and again to fix issues and respond to player complaints. Between questionable changes to event gear distribution and an underwhelming amount of new content from the game’s expansion, the Guardian community has had plenty to be frustrated about, but that doesn’t mean the fans or developers are ignoring lower-priority issues. One of those less-vital problems, the unpopular changes to shaders, will be getting some attention soon.

When Destiny 2 launched, players noticed shaders, which allow you to customize your gear’s color, had been reclassified as consumables, rather than infinite use items. When Bungie heard the backlash from fans, it explained the system would not change, and while that still seems to be true, an aspect of it is going to be fixed. Destiny 2‘s game director turned spokesperson Christopher Barrett has taken to Twitter to share the team is working on a way to dismantle shaders more efficiently, seen below.

Part of the frustration with the choice to make shaders consumable is they can take up precious inventory space, making it difficult to pick up new color variants and leaving Guardians to dismantle sets they don’t want constantly. On top of it, they have to be removed one by one, with no option to disassemble in a single slot. According to Barrett, another blog post will detail why the team can’t simply add a means to dismantle in one swoop but also states a “solution” is on the way.

While players will have to wait for more information on how shaders will work moving forward, it’s an addition to the long list of promised fixes from Barrett and the Destiny 2 team. The director has been surprisingly vocal on Twitter recently, responding to many users’ questions and concerns, typically pointing them to an upcoming blog post for more details. Along with shaders, Strike-specific loot options, an overhaul of the weapon system, and less reliance on the Eververse are supposedly the current tweaks getting attention from Bungie. As for new content, which the game truly needs, a new season of Iron Banner is headed to players on January 30th.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Read More

Source: Game Rant



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.