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Destiny


 

As part of Destiny 2‘s transition to its second year, Bungie has revealed the shooter’s matchmaking settings will be tweaked to be a little more friendly to solo players. Plus, Forsaken‘s most intriguing feature, Gambit, will introduce a new ranking system that won’t require weeks of participation to climb.

According to the developer’s latest blog post, the upcoming PvP and PvE Gambit mode will feature a ranking system called Infamy. Similar to the Crucible ranks introduced alongside the release of Warmind, Infamy will offer three tiers that players will climb by earning points. However, unlike the standard Crucible ranking system, there will be no penalty when losing matches. Instead, the format will allow a Guardian’s rank to rise significantly when winning a match while losing will also net a smaller rank increase.

In addition, players will be able to gain tier progression by completing new Gambit bounties. The mode’s vendor, the Drifter, will offer “a selection of daily bounties” that will be purchased with Infamy points. “The weekly bounty will award a large number of Infamy points and a piece of powerful gear,” Bungie wrote.

A feature that hasn’t received much attention in quite some time, Guided Games, will also get a few needed updates in year two. The developer explained that due to player feedback, “fireteams that are formed in some activities will stay together once the activity is complete.” In turn, Guardians will be able to jump into a new activity or continue a playlist without having to reform a team. While matches on the Competitive Crucible playlist won’t be affected, Strikes, Gambit runs, and quickplay Crucible matches will adopt the fireteam tweak.

This will also give players that accidentally disconnect from a match a chance to rejoin with their original team. Their slot will remain open for three minutes, and if the Guardian doesn’t return, then a new player will be added. Also, fireteams using Guided Games for raids will be able to use raid checkpoints in the standard version of the activity. Solo players whose guides may need to drop out will be able to carry over their progress to another fireteam.

Destiny 2 is available for PlayStation 4, Xbox One, and PC. The Forsaken expansion will launch on September 4th.

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Source: Bungie's blog


About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Destiny 2 unveils Gambit ranking system, matchmaking updates

Guardians will have new ranks to climb and rewards to earn in Destiny 2: Forsaken.

By Evan Slead | 08/17/2018 12:30 PM PT

News

As part of Destiny 2‘s transition to its second year, Bungie has revealed the shooter’s matchmaking settings will be tweaked to be a little more friendly to solo players. Plus, Forsaken‘s most intriguing feature, Gambit, will introduce a new ranking system that won’t require weeks of participation to climb.

According to the developer’s latest blog post, the upcoming PvP and PvE Gambit mode will feature a ranking system called Infamy. Similar to the Crucible ranks introduced alongside the release of Warmind, Infamy will offer three tiers that players will climb by earning points. However, unlike the standard Crucible ranking system, there will be no penalty when losing matches. Instead, the format will allow a Guardian’s rank to rise significantly when winning a match while losing will also net a smaller rank increase.

In addition, players will be able to gain tier progression by completing new Gambit bounties. The mode’s vendor, the Drifter, will offer “a selection of daily bounties” that will be purchased with Infamy points. “The weekly bounty will award a large number of Infamy points and a piece of powerful gear,” Bungie wrote.

A feature that hasn’t received much attention in quite some time, Guided Games, will also get a few needed updates in year two. The developer explained that due to player feedback, “fireteams that are formed in some activities will stay together once the activity is complete.” In turn, Guardians will be able to jump into a new activity or continue a playlist without having to reform a team. While matches on the Competitive Crucible playlist won’t be affected, Strikes, Gambit runs, and quickplay Crucible matches will adopt the fireteam tweak.

This will also give players that accidentally disconnect from a match a chance to rejoin with their original team. Their slot will remain open for three minutes, and if the Guardian doesn’t return, then a new player will be added. Also, fireteams using Guided Games for raids will be able to use raid checkpoints in the standard version of the activity. Solo players whose guides may need to drop out will be able to carry over their progress to another fireteam.

Destiny 2 is available for PlayStation 4, Xbox One, and PC. The Forsaken expansion will launch on September 4th.

Read More

Source: Bungie's blog



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.