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Destiny


 

The latest patch for Destiny 2 offers a surprising amount of changes to many areas of the shooter, including weapons, armor, Crucible, and more. While some of the tweaks will give a few Exotics a bump in battle, Guardians might be sad to see one of their favorite shotguns has been significantly nerfed.

According to Bungie’s 2.1.0 patch notes, the sandbox updates affected Supers, weapons, Exotics (both weapons and armor), Crucible, and Gambit. As always, there were some general fixes added, but the notable changes fall under the weapons. The standout update was the Trench Barrel perk nerf, which now deactivates after three shots. Several useful weapons, like the Ikelos shotgun, will be greatly affected by this, so players will need to find a better gun to use moving forward.

Not all of the changes were negative, though. For example, both the Prometheus Lens and all high-impact Scout Rifles have had their damage increased. For the notes from the major categories, check out the updates below. To see a full list of tweaks from update 2.1.0, check out Bungie’s blog.

Supers

  • Chaos Reach
    • Fixed an issue in which having multiple Chaos Reach beams active at one time caused their visual effects to merge together
    • Fixed an issue to allow Chaos Reach beams to penetrate friendly Banner Shields
    • Fixed an issue in which Chaos Reach did not damage Taken Blights
  • Nova Warp
    • Fixed an issue in which Nova Warp would sometimes fail to detonate on release
  • Sentinel
    • Fixed an issue in which Sentinel Shields and Banner Shields would lose energy when guarding near friendly detonations (most notably Thundercrash)
  • Spectral Blades
    • Returned the Spectral Blades Super to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities
  • Burning Maul
    • Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using Burning Maul Super
  • Thundercrash
    • Adjusted camera during flight sequence in an attempt to alleviate feelings of motion sickness when using Thundercrash Super

Exotic Armor

  • Fixed an issue in which Ophidian Aspect was not increasing the melee range on various Warlock charged melees (Igniting Touch, Ball Lightning, Entropic Pull, Devour, and Atomic Breach)
  • Fixed an issue in which buffs granted by Lunafaction Boots would last for only 15 seconds inside Well of Radiance rather than the entire duration
  • Fixed an issue on Ursa Furiosa so that Super gain from guarding is more consistent between PvE and PvP

Weapons

  • Warden’s Law
    • Replaced perks on Warden’s Law that did not function properly with the weapon’s archetype
      • Triple Tap replaced with Feeding Frenzy
      • Fourth Time’s the Charm replaced with Zen Moment
    • Warden’s Law now has bullet contrails
  • High-Impact Scout Rifles
    • High-Impact Scout Rifles damage increased by 1.87 percent
      • Dev commentary: Previously it was possible to, at very high resilience levels, survive three headshots from a high-impact scout rifle. This change will ensure that players at any resilience level will be defeated by three headshots
  • Shotguns
    • Rapid-Fire Frame on Shotguns now increases the reload of all Shotgun shells when empty instead of just the first shell
    • Trench Barrel
      • Trench Barrel perk now deactivates after three shots
      • Trench Barrel description updated to reflect new behavior and also fix an error where it called out increased accuracy instead of increase reload speed
  • Submachine Guns
    • Slightly increased range on Submachine Guns
  • Machine Guns
    • Slightly increased accuracy on Machine Guns

Exotic Weapons

  • Prometheus Lens
    • Prometheus Lens damage increased by 10 percent
  • Hard Light
    • Fixed an issue where Hard Light could over penetrate an enemy Banner Shield
  • Ace of Spades
    • Memento Mori reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Read More

Source: Bungie's blog


About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Destiny 2 update nerfs and buffs several useful weapons

Destiny 2 update 2.1.0 is packed with changes to weapons that will please and disappoint players.

By Evan Slead | 11/28/2018 01:00 PM PT

News

The latest patch for Destiny 2 offers a surprising amount of changes to many areas of the shooter, including weapons, armor, Crucible, and more. While some of the tweaks will give a few Exotics a bump in battle, Guardians might be sad to see one of their favorite shotguns has been significantly nerfed.

According to Bungie’s 2.1.0 patch notes, the sandbox updates affected Supers, weapons, Exotics (both weapons and armor), Crucible, and Gambit. As always, there were some general fixes added, but the notable changes fall under the weapons. The standout update was the Trench Barrel perk nerf, which now deactivates after three shots. Several useful weapons, like the Ikelos shotgun, will be greatly affected by this, so players will need to find a better gun to use moving forward.

Not all of the changes were negative, though. For example, both the Prometheus Lens and all high-impact Scout Rifles have had their damage increased. For the notes from the major categories, check out the updates below. To see a full list of tweaks from update 2.1.0, check out Bungie’s blog.

Supers

  • Chaos Reach
    • Fixed an issue in which having multiple Chaos Reach beams active at one time caused their visual effects to merge together
    • Fixed an issue to allow Chaos Reach beams to penetrate friendly Banner Shields
    • Fixed an issue in which Chaos Reach did not damage Taken Blights
  • Nova Warp
    • Fixed an issue in which Nova Warp would sometimes fail to detonate on release
  • Sentinel
    • Fixed an issue in which Sentinel Shields and Banner Shields would lose energy when guarding near friendly detonations (most notably Thundercrash)
  • Spectral Blades
    • Returned the Spectral Blades Super to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities
  • Burning Maul
    • Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using Burning Maul Super
  • Thundercrash
    • Adjusted camera during flight sequence in an attempt to alleviate feelings of motion sickness when using Thundercrash Super

Exotic Armor

  • Fixed an issue in which Ophidian Aspect was not increasing the melee range on various Warlock charged melees (Igniting Touch, Ball Lightning, Entropic Pull, Devour, and Atomic Breach)
  • Fixed an issue in which buffs granted by Lunafaction Boots would last for only 15 seconds inside Well of Radiance rather than the entire duration
  • Fixed an issue on Ursa Furiosa so that Super gain from guarding is more consistent between PvE and PvP

Weapons

  • Warden’s Law
    • Replaced perks on Warden’s Law that did not function properly with the weapon’s archetype
      • Triple Tap replaced with Feeding Frenzy
      • Fourth Time’s the Charm replaced with Zen Moment
    • Warden’s Law now has bullet contrails
  • High-Impact Scout Rifles
    • High-Impact Scout Rifles damage increased by 1.87 percent
      • Dev commentary: Previously it was possible to, at very high resilience levels, survive three headshots from a high-impact scout rifle. This change will ensure that players at any resilience level will be defeated by three headshots
  • Shotguns
    • Rapid-Fire Frame on Shotguns now increases the reload of all Shotgun shells when empty instead of just the first shell
    • Trench Barrel
      • Trench Barrel perk now deactivates after three shots
      • Trench Barrel description updated to reflect new behavior and also fix an error where it called out increased accuracy instead of increase reload speed
  • Submachine Guns
    • Slightly increased range on Submachine Guns
  • Machine Guns
    • Slightly increased accuracy on Machine Guns

Exotic Weapons

  • Prometheus Lens
    • Prometheus Lens damage increased by 10 percent
  • Hard Light
    • Fixed an issue where Hard Light could over penetrate an enemy Banner Shield
  • Ace of Spades
    • Memento Mori reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Read More

Source: Bungie's blog



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.