Destiny 2 fans hoping that the sequel’s recently revealed Lost Sectors would be the series’ first move into procedurally generated content are out of luck.
Responding to a fan on Twitter, world lead Steve Cotton confirmed that each Lost Sector is a handcrated experience, but he did add that he is “a really big fan of procedural possibilities,” so there’s hope for the future.
Lost Sectors are not procedural, they’re hand crafted. But I’m a really big fan of procedural possibilities. Could be cool 😉
— Steve Cotton (@stevecotton22) May 27, 2017
For those who missed the gameplay reveal earlier this month, Lost Sectors are a new activity in Destiny 2 that can be discovered while exploring the world. Once the entrance has been discovered, players can head into these dungeon-like areas, fight a boss, and get some loot. Lost Sectors can be entered at any point, regardless of whether the player is currently doing an activity or not.
Earlier this week, engineering lead Matt Segur shed some light on how Destiny 2‘s servers and networks will operator, following the confirmation that the game will once again not be using dedicated servers. According to Segur, the sequel uses a hybrid of client-server and peer-to-peer technology by hosting all activities on Bungie’s servers to avoid host migration, but making movement and ability use player-based.
Destiny 2 launches September 8th for Xbox One and PlayStation 4, but a PC release date has not been nailed down.