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Destiny


 

Destiny 2‘s last major update introduced several new features for players to utilize in battle, including the Masterworks weapon class. While reception of the weapons, which are essentially Legendary items with an extra re-rollable perk slot, has been fairly positive, fans are still hoping for a few changes to drop rate. Thankfully, Bungie has already seen the positive possibilities Masterworks can offer and has detailed its plans for the future, including an expansion to armor.

In a recent forum post, Bungie’s dmg04 provided several bullet points on the progress of Masterworks as a fully usable weapon class. At some point in the future, the team plans to “implement a new mechanism that we can use to limit long dry spells in Masterwork drops due to bad RNG,” which is likely addressing the small outcry of fans not receiving as many Masterworks as they expected from launch. Additionally, for players who continue to have bad luck with drops, the team is creating “guaranteed sources of Masterworks” that could be tied to Prestige activities.

The new perk slot on the weapons also offers a stat boost, and while Bungie plans to add more stat boosts in the future, the game doesn’t currently display the current possible stat rolls. Bungie has now provided the different stat rolls for each weapon type, seen below. For players who are unsure of how this will affect their Masterworks, just compare each owned Masterwork with the chart and plan accordingly with skill improvements from the perk slot.

Auto Rifle

  • Range: +5
  • Magazine: +10
  • Reload: +10
  • Handling: +10

Fusion Rifle

  • Stability: +5
  • Reload: +10
  • Handling: +10

Grenade Launcher

  • Stability: +5
  • Reload: +10
  • Handling: +10
  • Blast Radius: +5

Hand Cannon

  • Stability: +5
  • Magazine: +10
  • Reload: +10
  • Handling: +10

Pulse Rifle

  • Range: +5
  • Magazine: +10
  • Reload: +10
  • Handling: +10

Rocket Launcher

  • Reload: +10
  • Handling: +10
  • Projectile Speed: +5
  • Blast Radius: +5

Scout Rifle

  • Range: +5
  • Magazine: +10
  • Reload: +10
  • Handling: +10

Shotgun

  • Stability: +5
  • Reload: +10
  • Handling: +10

Sidearm

  • Stability: +5
  • Magazine: +10
  • Reload: +10
  • Handling: +10

Sniper Rifle

  • Range: +5
  • Reload: +10
  • Handling: +10

SMG

  • Range: +5
  • Magazine: +10
  • Reload: +10
  • Handling: +10

Sword

  • Magazine: +10
  • Impact: +5

The most exciting reveal from the post, though, is the announcement of Masterwork armor. While there are no details on what kinds of mods and stat boosts will be available for the new armor class, players will not see the same Orb regeneration skill from Masterwork weapons. However, the team stated they “want to provide a much-requested mechanism to change the armor stat type,” which means players will finally be able to customize the Mobility, Resilience, and Recovery stats of a piece of armor.

Currently, all armor pieces come with a fixed combination of the three stats, meaning some could have full boosts for Recovery, for example, while sacrificing Resilience and Mobility. While this isn’t always a problem for Guardians, as most class-specific armor is made to complement through predesigned stat variations, there are instances where gear isn’t usable because of its lack of stat distribution in a particular area. It seems Bungie will finally fix that problem with Masterwork armor, allowing for great customization of gear players want to craft into the best version they can.

Until the drop rate change is implemented down the line, Guardians will have many opportunities to earn Masterworks and Exotics in the upcoming holiday event The Dawning. Seasonal events, like the Crucible mode Mayhem, will be available to players for a short time, and with them, new chances for high-level gear.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Source: Game Rant

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About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Destiny 2’s Masterworks are changing—and expanding beyond weapons

Destiny 2's new Masterworks system is getting some significant tweaks.

By Evan Slead | 12/19/2017 03:00 PM PT

News

Destiny 2‘s last major update introduced several new features for players to utilize in battle, including the Masterworks weapon class. While reception of the weapons, which are essentially Legendary items with an extra re-rollable perk slot, has been fairly positive, fans are still hoping for a few changes to drop rate. Thankfully, Bungie has already seen the positive possibilities Masterworks can offer and has detailed its plans for the future, including an expansion to armor.

In a recent forum post, Bungie’s dmg04 provided several bullet points on the progress of Masterworks as a fully usable weapon class. At some point in the future, the team plans to “implement a new mechanism that we can use to limit long dry spells in Masterwork drops due to bad RNG,” which is likely addressing the small outcry of fans not receiving as many Masterworks as they expected from launch. Additionally, for players who continue to have bad luck with drops, the team is creating “guaranteed sources of Masterworks” that could be tied to Prestige activities.

The new perk slot on the weapons also offers a stat boost, and while Bungie plans to add more stat boosts in the future, the game doesn’t currently display the current possible stat rolls. Bungie has now provided the different stat rolls for each weapon type, seen below. For players who are unsure of how this will affect their Masterworks, just compare each owned Masterwork with the chart and plan accordingly with skill improvements from the perk slot.

Auto Rifle

  • Range: +5
  • Magazine: +10
  • Reload: +10
  • Handling: +10

Fusion Rifle

  • Stability: +5
  • Reload: +10
  • Handling: +10

Grenade Launcher

  • Stability: +5
  • Reload: +10
  • Handling: +10
  • Blast Radius: +5

Hand Cannon

  • Stability: +5
  • Magazine: +10
  • Reload: +10
  • Handling: +10

Pulse Rifle

  • Range: +5
  • Magazine: +10
  • Reload: +10
  • Handling: +10

Rocket Launcher

  • Reload: +10
  • Handling: +10
  • Projectile Speed: +5
  • Blast Radius: +5

Scout Rifle

  • Range: +5
  • Magazine: +10
  • Reload: +10
  • Handling: +10

Shotgun

  • Stability: +5
  • Reload: +10
  • Handling: +10

Sidearm

  • Stability: +5
  • Magazine: +10
  • Reload: +10
  • Handling: +10

Sniper Rifle

  • Range: +5
  • Reload: +10
  • Handling: +10

SMG

  • Range: +5
  • Magazine: +10
  • Reload: +10
  • Handling: +10

Sword

  • Magazine: +10
  • Impact: +5

The most exciting reveal from the post, though, is the announcement of Masterwork armor. While there are no details on what kinds of mods and stat boosts will be available for the new armor class, players will not see the same Orb regeneration skill from Masterwork weapons. However, the team stated they “want to provide a much-requested mechanism to change the armor stat type,” which means players will finally be able to customize the Mobility, Resilience, and Recovery stats of a piece of armor.

Currently, all armor pieces come with a fixed combination of the three stats, meaning some could have full boosts for Recovery, for example, while sacrificing Resilience and Mobility. While this isn’t always a problem for Guardians, as most class-specific armor is made to complement through predesigned stat variations, there are instances where gear isn’t usable because of its lack of stat distribution in a particular area. It seems Bungie will finally fix that problem with Masterwork armor, allowing for great customization of gear players want to craft into the best version they can.

Until the drop rate change is implemented down the line, Guardians will have many opportunities to earn Masterworks and Exotics in the upcoming holiday event The Dawning. Seasonal events, like the Crucible mode Mayhem, will be available to players for a short time, and with them, new chances for high-level gear.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Source: Game Rant

0   POINTS
0   POINTS



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.