With Destiny 2‘s first double XP event, known as Clarion Call, now closed, Guardians will have to go back to the regular routines of earning high amounts of XP. However, an apparent bug in the recent event didn’t deliver the promise of double XP for many players anyway. In an interesting twist, as many fans have started sharing their experiences with the event, the community has now been lead to believe this was not a glitch but a deliberate choice by Bungie.
Once the first day of the Clarion Call began, several users on the Destiny 2 subreddit began complaining about the double XP bonus not working for them. Not every player was experiencing this issue, however, leading to the conclusion it was merely a bug. Since then, though, there’s been a consistent theme of players reportedly losing their bonuses after completing too many quests in a row. In one Reddit thread, a user shared their screenshots to prove the game was not rewarding them with the appropriate amount of XP. Seen in the two images below, both events were completed close together, with the first rewarding them with 9,000 XP and the second over 11,000 XP, but the progression bar only moved a fraction of the way the second time. The discrepancy here, along with several other players’ experiences, has lead the community to believe the developer is quietly keeping players locked behind a progression wall.
This cooldown of XP is a similar to how chests work in Destiny 2, with rarer and more powerful gear less likely to drop for players that collect chests in short amounts of time. While the chest cooldown isn’t a huge issue, players are understandably frustrated to see Bungie invoke a boundary for a limited-time event. Guardians were urged to play as much as possible over the three-day event to earn enough XP for new Bright Engrams, but instead, dedicated players were punished for playing too long in one sitting.
Another Reddit user, spoffman7, compared the secret cooldown to EA’s recent lootbox controversy in Star Wars Battlefront II. As the bonus XP was meant to provide a boost to get more Bright Engrams before the upcoming gear reset, players were left with using microtransactions to get the Engrams. It is similar to EA’s recent decision to lock in-game content upgrades and characters behind seemingly impossible tasks, like over 4,000 hours of playtime or spending $2,100. Essentially, either players can spend dozens of hours getting something they need to progress in the game, or they can pay real money to acquire it faster.
While EA has since pulled back on its microtransactions, for now, Bungie hasn’t addressed the community’s concern over the Clarion Call fiasco. However, with players across the entire gaming world on the lookout for microtransaction abuse, it’s likely Bungie or Activision will have to deliver an explanation soon.
Source: Game Rant