Posted on October 2, 2013 AT 06:41am
Bungie has stated that it is treating the Destiny beta like a full product launch to allow for maximum data collection.
Bungie’s community manager Eric Osborne has told GameSpot that the team can’t just throw out a few multiplayer maps like most company’s would as Destiny demands way more testing than that can provide.
“We supported some pretty big, enduring gaming communities over the past decade,” Osborne said, “but we haven’t sat around giving each other high fives these past few years. We went out and recruited some of the most talented and experienced people we could find. We brought in hundreds of fans to play embarrassingly early builds of Destiny in our labs, collecting millions of data points.”
“The Destiny beta, in many ways, is being treated like a full product launch,” he added “We can’t just carve out three competitive multiplayer maps this time around. We’d only be gathering data on one facet of the overall experience–one that is arguably the least resource intensive and most well understood by our team. Destiny demands more.
“Our ambition is to build big, rich destinations that players can visit over and over again, to fill them up with great story and moments that they can share with their friends, and to deliver face melting action that leads to treasure, challenge, and discovery. We want to pour all of that secret sauce into the Destiny beta. It’s a massive undertaking, but one that we believe will pay huge dividends for us, and for our players.”
The Destiny beta is set to begin in early 2014 for players who pre-order the game at participating retailers for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.
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