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Destiny Design Lead Discusses Multiplayer Weapon Balances, Map Design

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Posted on December 10, 2013 AT 11:13am

Speaking with Game Informer, Destiny design lead Lars Bakken touched upon the ways Bungie will be ensuring that weapons brought in from single-player to multiplayer are balanced and multiplayer map design.

“It’s an ongoing process of trying to make sure the things that you bring in—the shotgun that you found on a strike, for example—isn’t going to completely clean house when you take it into competitive multiplayer,” Bakken told Game Informer. “But we’ve got some really cool things that are going on behind the scenes that actually make it work.”

As to how Destiny’s multiplayer and multiplayer maps will feel as compared to Halo, Bakken described Destiny’s as faster-paced and more strategic due to the game’s three class types (Titan, Warlock, Hunter). As for the multiplayer maps—which are integrated into Destiny’s seamless world and not separate mode that players can jump right into from the menu—Bakken says that longtime Halo multiplayer fans should recognize trademark Bungie’s design philosophies in Destiny.

“Hopefully when people look at the multiplayer maps in Destiny they’ll go, ‘Ah, this is a Bungie map. I get it. These guys have a certain design sensibility,’” Bakken said. “One of the maps you guys [Game Informer] played on had some pretty big dynamic things that changed lines of sight dynamically and sort of consistently in a really cool way. But I feel that’s sort of a Bungie philosophy more than a Halo philosophy, I guess, if I had to pin it down to one thing.”

Destiny launches on PS4, Xbox One, PS3, and Xbox 360 worldwide September 9, 2014.

Source: Game Informer

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern, a fancy phrase for "slave") before relocating to LA to serve as news editor. [Meet the rest of the crew]

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