Talking to Edge Online, Destiny creative lead Joe Staten discussed how the team looked to games like Gearbox’s Borderlands and Ubisoft’s Far Cry 3 for inspiration.
According to Staten, the team at Bungie “would be idiots” to not examine “an awesome game like Borderlands and ask, ‘What are they doing well and how can we try to hit that same ball?'”
Of course, Bungie doesn’t turn to these titles looking to be derivative, but rather iterate on what they do well and pick up the slack when it comes to missed opportunities.
“When we look at a game like that, we look at the things they’re doing well and also at opportunities they might have missed that we can capitalize on,” Staten told Edge Online. “You can party up with a group of people and then go around with that group, but never in Borderlands are you going to collide with a group of other people doing it, too. We don’t do that just once or twice in the game, we do that all the time, everywhere. You see other people on the horizon, hear gunfire over a hill and see space magic flying behind some trees, and you know … there are other people out here, that [changes everything]. Borderlands right now is: ‘I’m going to walk into that space and we’re going to clear them out and keep going.’ And frankly that’s not just Borderlands, that’s any co-op shooter.”
Bungie’s Destiny launches on PS4, Xbox One, PS3, and Xbox 360 sometime 2014—supposedly during the first half of the year.