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Destiny Was at One Point a Third-Person Shooter, Technical Art Director Reveals

Posted on December 24, 2013 AT 11:20am

Bungie’s Destiny was, at one point early in its development, a third-person shooter, technical art director Ryan Ellis revealed in a recent interview with Game Informer.

“We’ve maintained the core of what it is, but it’s changed a lot,” Ellis said. “We actually, at one point, were third-person only.”

“There is some third-person elements in the game still, and that’s important for gameplay, but also to show off your cool moves and show off the cool armor that you get,” he added. “But we wanted to make a kick-ass action game, and we felt first-person was right for us to do that.”

According to Ellis, the dev team decided against photorealism in favor of a fantasy-inspired aesthetic flair that would be more distinctive and have more personality. And while the game employs a lot of real-world science—such as the Earth-facing side of the moon being illuminated by the reflection of sunlight off our native planet—the team never employed a science advisor beyond “the Internet,” opting instead to use our solar system as a canvas for their imagination, but not limit their creative scope by treating their interpretation as a simulation.

Destiny launches on PS4, Xbox One, PS3, and Xbox 360 September 9, 2014 worldwide.

Source: Game Informer

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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