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Destiny


 

Bungie has confirmed that Destiny’s next expansion, House of Wolves, will be available in Q2 of 2015 and also detailed some upcoming changes to weapon balance.

For those that are unsure, Q2 2015 basically covers April, May, and June, which fits with the leaked May 19 release date that appeared online earlier this week. Although community manager DeeJ did say that the leak was based off of old data, so the release date may have shifted.

“Since we’ve started throwing around soft deadlines for game updates, we might as well set your expectations that Destiny Expansion II: The House of Wolves will be released sometime in the second quarter of this year,” the developer wrote in its latest weekly update.  

“We’re keeping all other details under wraps for now. There is a special team here that’s dedicated to creating some new ways for you to play Destiny. They’re also making the game you know a better reflection of what we’ve learned about you since you’ve started playing. While they do their thing, we’ll walk the fine line between making you a part of the process and providing them with a safe place to explore possibilities and do their best work.”

On top of this, Bungie also detailed some upcoming weapon balance tweaks that are set to go live with Update 1.1.1 later this month. If you don’t feel like reading the next few lines, the basic premise is auto rifles need a nerf and pulse rifles need a buff.

With the update Bungie plans to reduce the base damage of Auto Rifles by 2.5 percent and reduce their effective range, while increasing the base damage of pulse rifles by 9.7 percent to bring them more in line with other primary weapons. Hand cannons are also getting a tweak with a reduction in effective range and a reduction in initial accuracy.

Fusion rifles aren’t safe from the dev team either, with a reduction in their accuracy at long range by increasing the burst cone and the starting ammo has also been reduced, Finally, shotguns have had their damage doubled against non-Guardian opponents, effective range has also been reduced, and like with the fusion rifle, starting ammo has been reduced.

You can read more about the proposed changes here.

Bungie also answered a burning question that fans will likely have after reading about these changes: Why did you nerf my favorite weapon?

“We pay close attention to kill times in all game modes against all combatant types,” the developer explained. “If we brought up all the other weapons to account for lethality spikes that occur in specific situations, then our TTK (time to kill) would get faster with every patch. It is important to us to keep TTK values such that your arsenal feels lethal, but also both allows for some drama while you fight, and creates opportunities for counter-play when you’re being attacked.”

Source: Bungie

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Destiny’s House of Wolves DLC launching Q2 2015, weapon balance changes detailed

Bungie has confirmed that Destiny's next expansion, House of Wolves, will be available in Q2 of 2015 and also detailed some upcoming changes to weapon balance.

By Matthew Bennett | 02/6/2015 06:08 AM PT

News

Bungie has confirmed that Destiny’s next expansion, House of Wolves, will be available in Q2 of 2015 and also detailed some upcoming changes to weapon balance.

For those that are unsure, Q2 2015 basically covers April, May, and June, which fits with the leaked May 19 release date that appeared online earlier this week. Although community manager DeeJ did say that the leak was based off of old data, so the release date may have shifted.

“Since we’ve started throwing around soft deadlines for game updates, we might as well set your expectations that Destiny Expansion II: The House of Wolves will be released sometime in the second quarter of this year,” the developer wrote in its latest weekly update.  

“We’re keeping all other details under wraps for now. There is a special team here that’s dedicated to creating some new ways for you to play Destiny. They’re also making the game you know a better reflection of what we’ve learned about you since you’ve started playing. While they do their thing, we’ll walk the fine line between making you a part of the process and providing them with a safe place to explore possibilities and do their best work.”

On top of this, Bungie also detailed some upcoming weapon balance tweaks that are set to go live with Update 1.1.1 later this month. If you don’t feel like reading the next few lines, the basic premise is auto rifles need a nerf and pulse rifles need a buff.

With the update Bungie plans to reduce the base damage of Auto Rifles by 2.5 percent and reduce their effective range, while increasing the base damage of pulse rifles by 9.7 percent to bring them more in line with other primary weapons. Hand cannons are also getting a tweak with a reduction in effective range and a reduction in initial accuracy.

Fusion rifles aren’t safe from the dev team either, with a reduction in their accuracy at long range by increasing the burst cone and the starting ammo has also been reduced, Finally, shotguns have had their damage doubled against non-Guardian opponents, effective range has also been reduced, and like with the fusion rifle, starting ammo has been reduced.

You can read more about the proposed changes here.

Bungie also answered a burning question that fans will likely have after reading about these changes: Why did you nerf my favorite weapon?

“We pay close attention to kill times in all game modes against all combatant types,” the developer explained. “If we brought up all the other weapons to account for lethality spikes that occur in specific situations, then our TTK (time to kill) would get faster with every patch. It is important to us to keep TTK values such that your arsenal feels lethal, but also both allows for some drama while you fight, and creates opportunities for counter-play when you’re being attacked.”

Source: Bungie

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89