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Destiny


 

Along with all the sweet loot that is coming with the April Update, Destiny is receiving a bevy of changes to its PvP modes.

Announced in Bungie’s weekly live-stream, Community Manager David “Deej” Dague spoke with various members of Destiny‘s design team to shed some light on all of the changes arriving in the April Update. From simple nerfs and buffs to much more intricate balances regarding special weapons, a lot was covered in the ninety-minute stream.

Revives:

  • Players must be closer than before to revive a downed teammate
  • The time it takes to revive has been slightly increased, making it so players can no longer sprint-revive (even while wearing revive-time-decreasing items)
  • The overshield granted upon revive is less powerful
  • A stacking penalty will make it longer before players can be revived in a match after each death

Ammo Economy:

  • Once again, all players will start with special ammo
  • To balance this, special ammo crates won’t spawn until three minutes into the game, and then two minutes after that

Loot:

  • The legendary item drop rate has been increased
  • Loot from Shaxx’s weekly bounty can drop at Light Level 335

Auto Rifles:

  • Auto Rifles with a high rate of fire will receive a slight base damage nerf
  • Auto Rifles with a low rate of fire will receive a slight base damage buff

Pulse Rifles:

  • Pulse Rifles with a low rate of fire will receive a slight base damage buff

Hand Cannons:

  • The amount of ammo players can carry will be increased to prevent players from running out of ammo while on a streak

Fusion Rifles:

  • Stability has been increased, resulting in tighter bursts

Sniper Rifles:

  • Zoom has been “pushed out” to discourage using Sniper Rifles at close to mid range
  • An additional two frames of animation have been added when zooming
  • The Snapshot perk now only decreases zoom time by 20% instead of 30%
  • Stability has been decreased

MIDA Multi-Tool:

  • The intrinsic High Caliber Rounds perk has been removed

SUROS Regime (Year Two):

  • In addition to the buff in damage for a slow rate of fire Auto Rifle, Regime will receive a delay to it’s “Spinning Up” node
  • Focus fire now boosts range

Hawkmoon:

  • Increase to range and accuracy

The Last Word:

  • Lower damage granted by The Last Word perk

Thorn:

  • Still only “Year One”
  • Minimized DOT damage
  • Now only does four ticks of damage instead of six
  • Lowered visual effect displayed when shot by Thorn

Icebreaker:

  • Still only “Year One”
  • Ammo glitch fixed
  • Stability lowered
  • Zoom distance increased

Dreg’s Promise:

  • Now has better tracking

Telesto:

  • Projectiles can now attach to Wards of Dawn or friendly targets, but won’t damage them

1000-Yard Stare:

  • Ammo inventory reduced

Quillim’s Terminus:

  • Ammo inventory reduced

Well, that’s a lot of information, eh? What do you think of the upcoming changes? Devastated (like myself) that Icebreaker wasn’t brought into Year Two, or stoked about the walking-bomb potential of Telesto? Let us know in the comments below!

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About Matt Buchholtz

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Matt learned how to play video games from his grandma, who bravely adventured with him through the “terrifying” halls of Shadowgate. He plays a lot of Dungeons & Dragons on a podcast with comedians. Find him on Twitter @mattisgrounded

Destiny’s upcoming Crucible changes detailed

By Matt Buchholtz | 04/6/2016 06:15 PM PT

News

Along with all the sweet loot that is coming with the April Update, Destiny is receiving a bevy of changes to its PvP modes.

Announced in Bungie’s weekly live-stream, Community Manager David “Deej” Dague spoke with various members of Destiny‘s design team to shed some light on all of the changes arriving in the April Update. From simple nerfs and buffs to much more intricate balances regarding special weapons, a lot was covered in the ninety-minute stream.

Revives:

  • Players must be closer than before to revive a downed teammate
  • The time it takes to revive has been slightly increased, making it so players can no longer sprint-revive (even while wearing revive-time-decreasing items)
  • The overshield granted upon revive is less powerful
  • A stacking penalty will make it longer before players can be revived in a match after each death

Ammo Economy:

  • Once again, all players will start with special ammo
  • To balance this, special ammo crates won’t spawn until three minutes into the game, and then two minutes after that

Loot:

  • The legendary item drop rate has been increased
  • Loot from Shaxx’s weekly bounty can drop at Light Level 335

Auto Rifles:

  • Auto Rifles with a high rate of fire will receive a slight base damage nerf
  • Auto Rifles with a low rate of fire will receive a slight base damage buff

Pulse Rifles:

  • Pulse Rifles with a low rate of fire will receive a slight base damage buff

Hand Cannons:

  • The amount of ammo players can carry will be increased to prevent players from running out of ammo while on a streak

Fusion Rifles:

  • Stability has been increased, resulting in tighter bursts

Sniper Rifles:

  • Zoom has been “pushed out” to discourage using Sniper Rifles at close to mid range
  • An additional two frames of animation have been added when zooming
  • The Snapshot perk now only decreases zoom time by 20% instead of 30%
  • Stability has been decreased

MIDA Multi-Tool:

  • The intrinsic High Caliber Rounds perk has been removed

SUROS Regime (Year Two):

  • In addition to the buff in damage for a slow rate of fire Auto Rifle, Regime will receive a delay to it’s “Spinning Up” node
  • Focus fire now boosts range

Hawkmoon:

  • Increase to range and accuracy

The Last Word:

  • Lower damage granted by The Last Word perk

Thorn:

  • Still only “Year One”
  • Minimized DOT damage
  • Now only does four ticks of damage instead of six
  • Lowered visual effect displayed when shot by Thorn

Icebreaker:

  • Still only “Year One”
  • Ammo glitch fixed
  • Stability lowered
  • Zoom distance increased

Dreg’s Promise:

  • Now has better tracking

Telesto:

  • Projectiles can now attach to Wards of Dawn or friendly targets, but won’t damage them

1000-Yard Stare:

  • Ammo inventory reduced

Quillim’s Terminus:

  • Ammo inventory reduced

Well, that’s a lot of information, eh? What do you think of the upcoming changes? Devastated (like myself) that Icebreaker wasn’t brought into Year Two, or stoked about the walking-bomb potential of Telesto? Let us know in the comments below!

0   POINTS
0   POINTS



About Matt Buchholtz

view all posts

Matt learned how to play video games from his grandma, who bravely adventured with him through the “terrifying” halls of Shadowgate. He plays a lot of Dungeons & Dragons on a podcast with comedians. Find him on Twitter @mattisgrounded