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Destruction is now a huge part of the Battlefield franchise; however, at one point, the idea of destruction wasn’t a major point of consideration.

Speaking to IGN, DICE general manager Karl-Magnus Troedsson was talking about the way Battlefield mixes together combat options that each have a particular strength and weakness, and in talking about this he got onto the subject of environmental destruction.

“When we threw in destruction [for Battlefield: Bad Company], with having more dynamic environments in there, it actually worked out pretty well by itself,” Troedsson stated. “The destruction didn’t really rupture the whole Battlefield system; it actually was just a nice-add on.

“There were some maps that, after a while, if you played very long in the same area, you’d just grind down everything to the bottom. Which made it really hard sometimes for, like, the defenders in a rush map. When we see these things, okay, we have to add some covers that actually are not destructible, like some heavy metal fence or something like that.”

Source: MP1st.com

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About Mollie L Patterson

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Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.

Destruction was never intended to be part of Battlefield-and the problems it can sometimes cause

Destruction is now a huge part of the Battlefield franchise; however, at one point, the idea of destruction wasn't a major point of consideration.

By Mollie L Patterson | 09/4/2011 07:52 PM PT

News

Destruction is now a huge part of the Battlefield franchise; however, at one point, the idea of destruction wasn’t a major point of consideration.

Speaking to IGN, DICE general manager Karl-Magnus Troedsson was talking about the way Battlefield mixes together combat options that each have a particular strength and weakness, and in talking about this he got onto the subject of environmental destruction.

“When we threw in destruction [for Battlefield: Bad Company], with having more dynamic environments in there, it actually worked out pretty well by itself,” Troedsson stated. “The destruction didn’t really rupture the whole Battlefield system; it actually was just a nice-add on.

“There were some maps that, after a while, if you played very long in the same area, you’d just grind down everything to the bottom. Which made it really hard sometimes for, like, the defenders in a rush map. When we see these things, okay, we have to add some covers that actually are not destructible, like some heavy metal fence or something like that.”

Source: MP1st.com

0   POINTS
0   POINTS



About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.