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Release Date: October 25, 2011
 

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Destruction was never intended to be part of Battlefield-and the problems it can sometimes cause

By
Posted on September 5, 2011 AT 12:52am

Destruction is now a huge part of the Battlefield franchise; however, at one point, the idea of destruction wasn’t a major point of consideration.

Speaking to IGN, DICE general manager Karl-Magnus Troedsson was talking about the way Battlefield mixes together combat options that each have a particular strength and weakness, and in talking about this he got onto the subject of environmental destruction.

“When we threw in destruction [for Battlefield: Bad Company], with having more dynamic environments in there, it actually worked out pretty well by itself,” Troedsson stated. “The destruction didn’t really rupture the whole Battlefield system; it actually was just a nice-add on.

“There were some maps that, after a while, if you played very long in the same area, you’d just grind down everything to the bottom. Which made it really hard sometimes for, like, the defenders in a rush map. When we see these things, okay, we have to add some covers that actually are not destructible, like some heavy metal fence or something like that.”

Source: MP1st.com

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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