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Destruction was never intended to be part of Battlefield-and the problems it can sometimes cause

By
Posted on September 2, 2011 AT 12:00am

Destruction is now a huge part of the Battlefield franchise; however, at one point, the idea of destruction wasn’t a major point of consideration.

Speaking to IGN, DICE general manager Karl-Magnus Troedsson was talking about the way Battlefield mixes together combat options that each have a particular strength and weakness, and in talking about this he got onto the subject of environmental destruction.

“When we threw in destruction [for Battlefield: Bad Company], with having more dynamic environments in there, it actually worked out pretty well by itself,” Troedsson stated. “The destruction didn’t really rupture the whole Battlefield system; it actually was just a nice-add on.

“There were some maps that, after a while, if you played very long in the same area, you’d just grind down everything to the bottom. Which made it really hard sometimes for, like, the defenders in a rush map. When we see these things, okay, we have to add some covers that actually are not destructible, like some heavy metal fence or something like that.”

Source: IGN

Via: MP1st

Nick Baumfeld
Bio: Nick Baumfeld has been involved in the video game industry for a good 12 years. He has seen the industry from all view points and has a background in websites, website integration and social media. Nick pioneered the online video game rental business back in the day, moved forward into online video game trading and then moved viral with the well received Video Games Application on Facebook. Today, he has joined up with EGM founder Steve Harris to create something truly unique and special; EGMNOW, a community dedicated to all manner of gamers.

Gaming MO: Nick is a first person shooter type of gamer and enjoys heated bouts of Halo with friends and family (even while being schooled by his children).

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