Call of Duty: WWII has a better spawn system than any other installment in the franchise, according to developer Sledgehammer Games.
In a tweet to studio head Michael Condrey, one player expressed issues with WWII‘s spawn system in Team Deathmatch, claiming that too often they would spawn and be immediately killed by a nearby enemy. Condrey debated this anecdotal observation, stating that the developer’s data actually proved WWII‘s spawn system to be the best in the history of the series, with less than three bad spawns out of every 1,000.
Actually, based on many billions of spawn data points, we know our bad spawn rate is franchise setting low in this game. Less than 3 per 1000 spawns.
— M.Condrey in WWII (@MichaelCondrey) November 19, 2017
A possible reason for this perspective disconnect over WWII‘s spawn system could be the subjective interpretation of what qualifies as a “bad” spawn. A bad spawn is when a player spawns into an area with an enemy in close proximity, resulting in another expedient death, but the amount of time between the spawn and the death that would designate it as a “bad” spawn could vary between player and developer. Surely, the developer has a set time from which it extrapolates its data, but in the heat of battle, players may feel that longer periods of time before death still constitute faulty spawning.
Whether good or bad, players can take a breather from the game’s spawn system in WWII‘s newly updated Headquarters social space. Finally, players can enjoy the space with up to 47 other soldiers, as it was originally intended.
Source: Gaming Bolt