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Dev Says Publishers Opposed Remember Me’s Female Protagonist

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Posted on March 19, 2013 AT 11:56am

According to developer Dontnod Entertainment, Remember Me’s female protagonist was a bit of an issue for them when trying to find a publisher.

“It’s one of those things that we never looked at from a pure, cold marketing perspective because that would have endangered the consistency of the whole game,” creative director Jean-Maxime Moris told the Penny Arcade Report.

In our November/December issue (#257), Moris told associate editor Josh Harmon that having Nilin, Remember Me’s protagonist, was a natural fit—that the story they created was built around her gender. “At the risk of sounding a tad clichéd, women are more sensitive than men, ” he said. “They pay more attention to other people’s emotions. The nature of the game is really about how technology transforms people—not in a physical way, but in an emotional way.”

According to Moris, when they started showing Remember Me to publishers, said publishers expressed concern over the marketability of a female protagonist. Some flat out refused to publish the title because its female protagonist could reduce the game’s sales potential.

“We had some [companies] that said, ‘Well, we don’t want to publish it because that’s not going to succeed. You can’t have a female character in games. It has to be a male character, simple as that,’” Moris told the Penny Arcade Report.

To those publishers, Moris and Dontnod said, “If you think like that, there’s no way the medium’s going to mature.”

A Capcom-published Remember Me hacks its way onto PC, PS3, and Xbox 360 June 4.

Source: Penny Arcade Report

Chris Holzworth, Editorial Intern
Chris Holzworth has wanted to report on and critique games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, then took a break from gaming to study English, creative writing, and linguistics at Rutgers University. Started out as EGM's obligatory east coast correspondent before selling out and moving to the west coast. Chris is particularly keen on examining narrative structure, character development, and writing in video games. Frequently opens mouth, inserts foot, often where twittery things happen: @chrisholzworth. Meet the rest of the crew.

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