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Nintendo battles piracy, but an unintended victim of that war is indie developers who make homebrew apps and software for Wii and 3DS hardware. However, one developer says the Wii U will change things.

In a talk with Official Nintendo Magazine, Broken Rules’ Martin Pichlmair touted the more open nature of the Wii U, and how it should inspire more indie devs to bring projects to the platform:

I can not talk about the new eShop in detail,” said Pichlmair. “What I do know is that Nintendo is doing everything to make this console much more open, social and indie-friendly than the Wii ever was.”

Although Nintendo did take a stab at the indie market with WiiWare, the concept fell on its face when the original Wii failed to attract quality hits on the level of Xbox Live and PSN’s showcases.

(WiiWare arguably tapped out with Lost WindsWorld of Goo, the Bit.Trip series, And Yet It Moves, and Cave Story—a small collection of truly exception titles over the course of three years.)

Of course, the structure of WiiWare itself was more to blame, with limited room for developers to work and a complicated interface that was hampered by Nintendo’s online network. Can the Wii U fix all that Miiverse?

Source: Official Nintendo Magazine UK

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Developer Says Wii U Is More Indie Friendly Than The Wii Ever Was

Nintendo battles piracy, but an unintended victim of that war is indie developers who make homebrew apps and software for Wii and 3DS hardware. However, one developer says the Wii U will change things.

By EGM Staff | 10/1/2012 06:25 PM PT

News

Nintendo battles piracy, but an unintended victim of that war is indie developers who make homebrew apps and software for Wii and 3DS hardware. However, one developer says the Wii U will change things.

In a talk with Official Nintendo Magazine, Broken Rules’ Martin Pichlmair touted the more open nature of the Wii U, and how it should inspire more indie devs to bring projects to the platform:

I can not talk about the new eShop in detail,” said Pichlmair. “What I do know is that Nintendo is doing everything to make this console much more open, social and indie-friendly than the Wii ever was.”

Although Nintendo did take a stab at the indie market with WiiWare, the concept fell on its face when the original Wii failed to attract quality hits on the level of Xbox Live and PSN’s showcases.

(WiiWare arguably tapped out with Lost WindsWorld of Goo, the Bit.Trip series, And Yet It Moves, and Cave Story—a small collection of truly exception titles over the course of three years.)

Of course, the structure of WiiWare itself was more to blame, with limited room for developers to work and a complicated interface that was hampered by Nintendo’s online network. Can the Wii U fix all that Miiverse?

Source: Official Nintendo Magazine UK

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